September
24, 2006:
Yesterday
marked another milestone for the Goldeneye 007 website...
Seven whole years of Goldeneye coverage, which means I'm crazier
than I ever could have imagined. (And nobody sent me a friggin'
cake, either...) As time goes on, let's reflect on Seven
Years of 007.
June
5, 2006:
So
many years, so many mysteries. Goldeneye 007 is a game that features
an unusual amount of the unexplained... At long last, there are
hopefully answers to these lingering Bond
Mysteries.
February
16, 2004:
The discovery of the mysterious Citadel arena had quite an impact
on the Goldeneye world. And now more developments are happening.
The Gameshark codes to access this level loaded the Citadel into the
Cradle, with the Cradle's blue sky...
But now thanks to Wreck7, the sky from the actual Citadel level is
now available. The level itself is still not actually "playable",
but at least we can get a great view of everything. Check out the
Citadel Sky, as well as a Citadel
Tour.
February
4, 2004:
At long last, something historical has been found inside Goldeneye's
memory...
For years, players have known of a long lost test level. The only
thing known about this mysterious place, was the name "Citadel".
Many rumors and theories have surrounded the Citadel, but none of
them could be proven... Until now.
Finally, it's
possible to visit this rumored arena with Gameshark codes. The level
itself is unfinished, but a large portion of it still remains. Unfortunately,
it's not playable just yet. But we can still take a tour... SubDrag
gives us more on this arena, with Citadel
Found.
September
24, 2003:
Goldeneye might be 'ancient' by today's standards, but its solid mission
design, incredible replay value, addictive Multiplayer, and intriguing
mysteries have made it one of the most popular games of all time.
So naturally, many die-hard Goldeneye fans have been eagerly awaiting
an update for this awesome game.
Up until recently,
I thought I'd seen every single 'beta' Goldeneye video in existence...
But luckily, SubDrag was able to show me something new. He sent
in a clip containing some extra info about the infamous 'All
Bonds' characters...
What do Ronald
McDonald, the Citadel, and Osama bin Laden have in common? Well,
not a whole hell of a lot, really... Except for the fact that they're
all featured in newly posted screenshots by visitors of this site.
So, I've been able to post a whole new page of 'Submitted
Artwork'.
I've also made
a small addition to the 'Interesting Stuff'
section, with a few more little tidbits.
October
3, 2002: New Layout!
Welcome to the 6th version of this Goldeneye website. When asked whether
the new design should stay red or switch to Detstar blue, members
of the Detstar Forums were almost unanimous in saying that this site
should keep a red design. So, I've done just that.
I've posted a
whole load of new Submitted
Artwork. An entire page of it, actually. There's some really
cool work by some very talented artists, so be sure to check it
out.
While on the
topic of artwork, Stormcloud75 has created a website for a fictional
Goldeneye game on the Nintendo Entertainment system. Check out some
of the images that he's made, and find a link to his website on
this page: Goldeneye
NES.
June
6, 2002: Both the 'All Bonds'
and 'Beta Frigate' pages have been
completely revised. Some new beta sky codes by Wreck7 have been posted
for the 'Beta Surface' and 'Beta
Statue'.
September
24, 2004:
Today marks
five whole years of Goldeneye 007 coverage. The 'grand-opening'
of the website consisted of about 20 pages, and I can't even
imagine how many hours have gone into the GE site since then...
The main goal for creating the site was to honor this amazing
game, and offer as much information for the hardcore fans
as possible. And now with the Goldeneye site alone having
nearly two hundred pages, it seems like the mission was accomplished.
Unlike many other games that were based on movies, Goldeneye
actually turned out to be a hit. And unlike other games that
were taken from the big screen, Goldeneye 007 stuck closely
with the film's events and locales. Of course there were a
few differences, some of which are mentioned in Game/Movie
Comparison page, featuring brand new action shots from each
mission.
It's amazing just
how much fan-power is still behind Goldeneye, even after all
of these years. And it's these same fans for whom the website
was created way back in 1999, with new Goldeneye fans finding
the site every day. So it's only natural that Goldeneye had
a fan gallery (which in turn led to fan galleries for the
other gamesites too). The result has added up to well over
a hundred submissions for Goldeneye alone. Adding to this
total, is whole new page of recently Submitted
Artwork.
Another popular
area of the website has always been the Screenshot
Gallery, with it's collection of unexplainable screenshots.
More shots have been added there, including a new "beta"
scene.... And continuing with the James Bond theme, is a heavy
dosage of Goldeneye Q&A in the Detstar
Mailbag.
February
16, 2004:
The discovery of the mysterious Citadel arena had quite an impact
on the Goldeneye world. And now more developments are happening.
The Gameshark codes to access this level loaded the Citadel
into the Cradle, with the Cradle's blue sky...
But now thanks to Wreck7, the sky from the actual Citadel level
is now available. The level itself is still not actually "playable",
but at least we can get a great view of everything. Check out
the Citadel Sky, as well
as a Citadel Tour.
February
4, 2004:
At long last, something historical has been found inside Goldeneye's
memory...
For years, players have known of a long lost test level. The
only thing known about this mysterious place, was the name "Citadel".
Many rumors and theories have surrounded the Citadel, but none
of them could be proven... Until now.
Finally,
it's possible to visit this rumored arena with Gameshark codes.
The level itself is unfinished, but a large portion of it
still remains. Unfortunately, it's not playable just yet.
But we can still take a tour... SubDrag gives us more on this
arena, with Citadel Found.
September
24, 2003:
Goldeneye might be 'ancient' by today's standards, but its solid
mission design, incredible replay value, addictive Multiplayer,
and intriguing mysteries have made it one of the most popular
games of all time. So naturally, many die-hard Goldeneye fans
have been eagerly awaiting an update for this awesome game.
Up until
recently, I thought I'd seen every single 'beta' Goldeneye
video in existence... But luckily, SubDrag was able to show
me something new. He sent in a clip containing some extra
info about the infamous 'All Bonds'
characters...
What do
Ronald McDonald, the Citadel, and Osama bin Laden have in
common? Well, not a whole hell of a lot, really... Except
for the fact that they're all featured in newly posted screenshots
by visitors of this site. So, I've been able to post a whole
new page of 'Submitted
Artwork'.
I've also
made a small addition to the 'Interesting
Stuff' section, with a few more little tidbits.
October
3, 2002: New Layout!
Welcome to the 6th version of this Goldeneye website. When asked
whether the new design should stay red or switch to Detstar
blue, members of the Detstar Forums were almost unanimous in
saying that this site should keep a red design. So, I've done
just that.
I've posted
a whole load of new Submitted
Artwork. An entire page of it, actually. There's some
really cool work by some very talented artists, so be sure
to check it out.
While on
the topic of artwork, Stormcloud75 has created a website for
a fictional Goldeneye game on the Nintendo Entertainment system.
Check out some of the images that he's made, and find a link
to his website on this page: Goldeneye
NES.
June
6, 2002: Both the 'All
Bonds' and 'Beta Frigate'
pages have been completely revised. Some new beta sky codes
by Wreck7 have been posted for the 'Beta
Surface' and 'Beta Statue'.