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FREQUENTLY ASKED QUESTIONS:

I get plenty of questions e-mailed to me, and the same questions come up again and again. These are some of the most common questions that I receive, all here, in one place for you to skim through.


 

What is the beta version and where can I buy it?
This is the most common question I get. People just don't take the time to read my little briefing atop the beta section... The "beta version" of any game is just the name for the stage in development, when changes are being made to the game. There is no one beta version, because changes are always in progress. Odds are there may be some Goldeneye cartridges left over at Rareware from beta testing, but they would not be accessible to the public, nor would they be sold for any amount of money. All the "great things" inside the beta stages amaze us, but we must keep in mind that they were removed for good reasons. Mainly problems with the programming, in getting the game to function properly. The only exception, are the "All Bonds" characters, who were apparently removed for legal reasons. Read more in my beta explanation.

 

Is there a Gameshark code for the beta version?
No. Contrary to popular belief, the "beta version" isn't hidden in the game cartridge. Many beta items, characters, images, vehicles and objects are, however. Numerous Gameshark codes can be used to alter the existing objects in the game, and replace them with beta objects. See my Gameshark Modifiers or Action Replay Modifiers for codes to access many beta things.

 

What are Gameshark and Action Replay?
These two devices, are known as video game enhancers. They attach to the bottom of your N64 game cartridge, and plug into your N64. They are used to change things in the game. They can allow you to do anything, from being Invincible to complete your missions, to activating long lost items and characters. They accomplish this, by using the codes that you enter, to alter the game's memory.
Gamesharks are sold in the US, and are made by Interact. Action Replay is the European counterpart to Gameshark.

 

How did you get inside the Jungle Tower?
This question ranks right up there near the top of frequent questions I've received. Many visitors to this site have seen the screenshot of myself atop the tower in the Jungle, (http://goldeneye.detstar.com/screenshots/jungletower.jpg) and demand to know how it's done. Well, it's a code for Gameshark, and it’s not an amazingly impressive Gameshark either. It's simply the Jungle's Moonjump code, D0064F30 0040, 810C03DC 412B. With the code, you float upwards when walking over an elevation, and holding 'B'. I just took screenshots while floating through the tower, making it seem as if I was actually standing inside of it.

 

How do I enter the push button codes? They don't work!
There is a trick to entering the codes, and not everyone gets it right away. The codes are done in ten steps, and each step is performed the same crucial way. Another important thing, is that the directional buttons of the code use the control pad, and not the control stick.
Example:
"L + down"
Start holding the "L" button, and hold it for a second. While still holding "L", begin holding down on the control pad. Keep holding down both buttons for an additional second, and then release them at the same time. Proceed to the next step of the code.

 

How do you activate the Gameshark's Memory Editor?
You need a Gameshark Pro in order to view the game's RAM with the Memory Editor. In addiction to that, you also need the N64 Expansion Pak.
On the final setup screen before you load the game, make sure that the Code Generator is turned ON, and press start. When playing the game, press the Gameshark Button (the small black button on the front of the Gameshark) to enter into the Code Generator, and Memory Editor.

 

How do I get the Aztec and Egyptian levels?
You need to complete every mission up to the Cradle on Secret Agent, to open the Aztec. For the Egyptian, you need to beat every single level (including Aztec) on 00 Agent difficulty.

 

What is the push button code to open up the Egyptian level?
So far, if such a code exists, I have not seen it. There are codes to open every level before it, including Aztec. No such code has been found to unlock the Egyptian.

 

How come I can't edit every Multiplayer character with a Gameshark/Action Replay?
Most characters have heads that are separate from their bodies. This means that you can customize the heads each receive. However, some characters' heads are actually part of their bodies, and therefore can't have another head used on their body. All of the characters who have an actual photo on the character select screen cannot be customized, except for Bond, and Mishkin.
So, you just can't use the heads and bodies when creating your "new" characters.

 

How do you escape from the Train on 00 Agent, and keep Natalya alive?
It's extremely difficult to pull this off, because Natalya finishes her work on the computer at almost the same second that the Train explodes. But, it's possible to buy yourself some extra time... When you first enter the final train car where Ourumov is holding Natalya at gunpoint, step to the side, so that Xenia is directly behind Ourumov. Shoot and kill Ourumov, and keep firing to hit Xenia after Ourumov falls. Xenia will say that she's hit, and then leave with Alec as usual. If you pull this off, you'll magically be given extra time to complete the level. See my Train walkthru for more details.

 

How did you stack the tanks in the Facility?
The infamous screenshot that I created (http://goldeneye.detstar.com/screenshots/stacked2.jpg) is almost as famous as the stacked tanks screenshot from the pre release version of the game... (http://goldeneye.detstar.com/beta/stackedtanks.jpg). It is of course, a Gameshark code that I spent considerable time on. I came close, but I wasn't able to perfect it. I'd post the code, but it's not completely finished, and I don't think it ever will be. The way the game was programmed has prevented me from perfecting the code.

 

Is it even possible to earn the Invincible cheat?
Many people have thought that the feat of beating the Facility on 00 Agent in 2:05 or less is impossible. It does take skill, no doubt about it. But it also takes luck. It's almost necessary that Dr. Doak be in the upstairs laboratory. He starts in a random location every time you start the level, and there's nothing you can do about that. There are many tactics that people have used to earn the cheat. I've tried them all, and have recorded myself beating the level the easiest way, in 1:43. When using these tactics, with a bit of practice, it really isn't that hard. Download my video from http://goldeneye.detstar.com/video/facility_143.mpg.

 

What would you consider the hardest levels to be?
It's a tough call, but I'd say some of the hardest levels (on 00 Agent) are the Train, Control, Caverns, and Aztec. It all depends on how you go about beating the level though.

 

Where is the Spyder gun that's listed in the Instruction Booklet?
The Spyder weapon is still in the game, only under a different name. The booklet was printed before the game was completed. The Spyder gun is actually the Klobb, which was named after Ken Lobb of Nintendo. View a whole bunch of other differences between the booklet and final game in my Booklet/Game section.

 

How did you convert your Gameshark codes to Action Replay Codes?
Not all GS codes can be easily converted to AR. But for codes that begin with 801, you just need to use a hexadecimal calculator. There's on on the Windows Start Menu. Just set it to 'Hex' (Hexadecimal) instead of the default 'Dec' (Decimal). From there, you just need to take the Gameshark code, and subtract the value 18C70 from the memory address.

I've used the example of a code I hacked to modify the Dam's first alarm. The Gameshark code is 801E8949 00xx. Of course, 00xx is NOT involved in the calculation, because it's simply the effect that the code has.

Remember, this is for codes that begin with 801...

801E8949
-18C70
=801CFCD9

(See the list of xx values in the Gameshark Object Modifiers or Action Replay Object Modifiers)

 

How old are you?
Somewhere between the ages of 16 and dead. That's a pretty shady answer, but I'm a pretty shady individual.

 

How long did it take you to finish Goldeneye?
Three months, total, to beat every level, and every cheat. Not three months straight, of course. I beat about half of it, and then took a break for several weeks. I then went back and completed the rest.

 

What inspired you to create this site?
My personal project for Multiplayer strategies was going well, and I decided it could be made into a site. But in addition to that, I found that there were very few "ultimate sources" for Goldeneye 007 on the web. I wanted to change that, and make a massive Archive of all the miscellaneous, interesting, and special things about Goldeneye 007, primarily geared to those who have finished the game completely.

 

How long did it take to make the site?
I started working on the site in late June of 1999. The site remained under construction on my computer, until I uploaded it on September 24, 1999. Since then, I've added a whole ton of stuff to it, but three months is the time it took to make the original update. Of course I could have "completed" the site in a month, but everything had to be "perfect".

 
 

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