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THE BETA CONTROL:

Exact quote from Nintendo Power magazine, in an issue previewing Goldeneye 007:

"Ourumov may have destroyed the Space Weapons Control Center in Severnaya, but a secondary control center is hidden in Cuba. Bond must infiltrate the heavily defended facility and disable the computer system before the second GoldenEye satellite destroys London. This facility is the most heavily fortified structure in the game, complete with robotic gun turrets and M16-toting guards."

 

Very few beta shots of the Cuban Control Center exist, but the best known one is above, the one that appears on the back of the game's box. To the left, is a shot from the final version. We can see that there were shade changes to the floors, walls, ect. Also, the blue sliding door has been replaced by the barrier door. What is that door used for anyway? It really doesn't need to be there...

In the above statement from Nintendo Power, they mention M16 toting guards. Of course that was the former name of the AR33. But the guards in this level don't use AR33s, but the D5K Deutsche.

 

Here's the mission select pic for the Control. Notice how there isn't much glass surrounding the main Control room. You can easily destroy the glass, but I don't think they would include a destroyed level shot for the breifing...

 

Here's something interesting about the vent shaft I mentioned before in this section... I questioned the purpose of the ventillation shaft, where Boris disappears. In the Goldeneye movie, this is where Bond and Natalya enter the Control Center from. This makes it quite a possibility that this could have been an original starting point for the level.

 

I can actually picture the Control without the part at the start, and having only the main control room, and the two other rooms. It all fits together perfectly. Thanks to MKart64MJR@aol.com for noticing this in the movie.

 

Another strange thing is these doors. They're elevator doors... yet this is not an elevator. Very strange. Why not just have a regular sliding up door? Is it possible that this was once the level exit? I'm really stumped on this one.

 

Another one of those things that was probably just added for detail. It's a giant crane, hanging from the ceiling. I can't imagine anything like this having a use, but you never know.

 

Probably just another thing to make the level more interesting. This skylight is overlooking Boris's work station. It has no practical use at all, but guards won't shoot over it, so you can.

 

On the opposite side of Boris's escape route, is this dead end. There is a faint square at the end of this route. Nothing more. You can tell it’s an indent of some sort. But what for?

 
 

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