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THE BETA FACILITY:

 

As far as we know, the basic objectives of the Facility remained the same, although two minor objectives were added. But that doesn't mean that the level didn't undergo serious changes before completion, though.

 

One of the biggest changes, seen here, is the stacked tanks in the bottling room. It looks more like the movie, and I think they're a lot more realistic. Blowing them up would be a bit strange, unless planting a mine at the bottom would also destroy the one on top. Also notice how the last tanks on the left, aren't stacked. I heard that the tanks were changed into single standing tanks, because there were problems with the frame rate. Notice how there's no fog, compared to the dark green mist that surrounds the room now. Also, if you look closely, you can see a Scientist, on the left part of the screenshot. Screenshot from www.rareware.com


Screenshot from www.rareware.com

Here's an overhead shot of the Facility, from a pre-release version. In the shot, the tanks are stacked, just like in the screenshot above.

 

 

The Beta Bathroom. Complete with a Russian Infantry, one of the game's first guards who happens to be a scar-faced guard with a helmet. And of course, the old doors. Those rusty old doors make the level seem more like a military base, than the public washroom it looks like now. Notice in the far-right door, there is a gun sticking out, meaning that there was a guard in that stall. The walls above the tiling are white, not stone. Also, the level's ceiling is a brownish color, like in the Archives, unlike the gray now. See below. This is an old pic, and was taken before the stacked tank picture above. A Gameshark code has been found to alter the doors in the bathroom. Check my GS Modifier Doors, or AR Modifier Doors section.

 

 

It's likely that those rusty doors were one of the first to be made. In the Depot, the train station itself has those same doors, as well as a long lost Archives hanging light. As I said before, a Gameshark can be used to modify the Facility's doors, back to the way they were in the Beta version. Here are a few shots of those codes in effect. (screenshots are non-Beta. Duh.)

 

A "new" beta shot from the Facility, where Bond is using the old KF7. It appears here in it's long stage. The guards don't have scar-faces, so this shot was taken later in development. Notice how dark the background is, compared to now (right screenshot)è. Thanks to Kevin Hughes and Ian Rogers for this shot.

 

The Laser seemed to be quite common in the early game. It was available in more levels, as a normal weapon. Hence the name Military Laser name, that still remains on your watch, and weapon of choice screen after playing a level with that gun. In a preview of the game, it was listed as still under development. It was likely found in at least 3 levels. This likely would have been before the Aztec level was created. When you pick up this gun though, it's called a Moonraker Laser. Probably a last minute change, that wasn't completely changed. It's not the first time, is it?

 

It seems strange that Scientists would just be standing around this room. In the silo, they're working at computers. Both of them are scar-faced, and the tanks are stacked, so that means the stacked tanks were there during and after the scar-face era, and were likely deleted much later, nearing completion of the game. This shot is only 6 months before completion of the game. The game has really changed since then. Why couldn't they have left some things the way they were!

 

Bond testing his mines in one of the side tank rooms. Scar-faced Scientists and white tanks instead of the colored ones that we're used to. It looks a lot more like a chemical plant, if the tanks are all the same dull color. But, they changed it, and I have no idea why. Also, notice the timed mines have a magazine of 1, when now it's just a total without the magazine. And... They're timed mines, in the Facility, just like in the movie. Bond set them on the tanks, and they weren't remote mines...

 

ç Left: Here's the section right before the Laboratory area. The walls above the tiles are white, unlike the gray stone that has been added since. Rightè : Notice how Bond has one throwing knife in a magazine. Now, all your knives are a total on the right side.

 

ç Left: I got this shot off a beta video of Goldeneye. It's from inside the locker room, and you can see that it's the same as it is now Rightè . Even with the Russian Soldier Guards. This was definitely nearing completion of the final game. The gray stone texture is even there on the wall. (right screenshot is non-beta)

 

The Russian Infantry guards were apparently one of the first guards programmed into the game, so they were probably in a lot more levels than they are now. This included the Facility, Silo, and Archives. The Dam however, doesn't have very many pre-release shots. The objects in the Dam are located later on in the game's RAM, when viewed with a Gameshark, suggesting that it was created later. Just for fun, I've made a comparison between the Soldier and the Infantry. Notice that other than the color, they are identical. (guard pics non-beta)

 

ç This is right before the Laboratory area, looking into the room with these guards. What's strange, is that there is no glass, and that the guards can't see him. Bond is using the big shoulder mounted Rocket Launcher in this picture. I like the look of it better than the Rocket Launcher we have now. One strange thing is that there are 3 rockets in the magazine, and none in the hold. Look closely at this picture, and you can see Bond has a white cuff on his suit, which is from his blue tux. That seems to be the first suit made for him.

 

ç Here's the same shot as above, from the completed version. The guards run from there, even while I'm Invisible. You can see that there were tables and chairs added, as well as texture on the wall, and caution stripes. Also, tinted windows. You can see through at the top pic, and there is no texture on the far wall either. All that's there, is just white, unfinished space. (left screenshot non-beta.)

 

At one time, there were apparently guards posing as Scientists. Bond was instructed "not to shoot until shot at", so he wouldn't kill any "innocent" people. That would have been a real twist to the level. It was probably somehow tied in with the Non-Military Personnel objective. Notice NON-MILITARY... Someone who fires at Bond is Military Personnel, and is probably why you get the message "Unacceptable non-military casualties instead of "Unacceptable scientist casualties" when you kill the scientists.

 

 

Objectives:

We all know the fun that can be had torturing the poor Scientists until they pull out guns. Kind of a double negative to the "don't shoot until shot at" instruction. Hey, he shot at me! So our natural reaction is to blow his brains out, which can fail the mission.

 

Also, the objective to Double Agent Dr. Doak was added later in development, just like 'Minimize Scientist casualties', which was added just before the game's release. This cuts the objectives down to three. But this screenshot shows four objectives. The last objective is't "Contact double agent" or "Minimize scientist casualties", but most people think it's "Escape from gasplant", which makes perfect sense.

 

Extra:

Another strange factor is the Female Scientists that you can select in Multiplayer. Were they ever characters in the game? I think so. The only screenshot however, is a fake, with Random enemies. But my shots here are "real", with Female Scientists among the Male Scientists. It's not beta though. Just a Gameshark code...

Quote from Nintendo Power magazine in a Goldeneye preview:

"THE ARKANGEL CHEMICAL WEAPONS FACTORY, U.S.S.R.

Nine years before the GoldenEye satellites were stolen, James Bond and British Agent 006, Bond's good friend, Alec Trevelyan, infiltrated and destroyed the Arkangel Chemical Weapons Factory. During the operation, 006 was captured and shot. Assuming that his companion was dead, Bond escaped from the burning factory. The game version of this facility is heavily fortified, and you'll need to find certain keys before you can reach the chemical weapons storage area."

Notice how the name Arkangel is called Arkangelsk in the game. And, it sort of implies that the entire Facility needed to be blown up.

 

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Gameshark codes:

Modify Bathroom Doors: See my Gameshark Door Modifiers Section.

No Fog: 800214CF 7B18

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Action Replay codes:

Modify Bathroom Doors: See my AR Bathroom Door Modifiers Section.

No Fog: 8101F386 2118

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