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Game vs Movie
Goldeneye
NES
Bond
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Bond Mysteries
Win Award
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Welcome
to Goldeneye at Detstar.com
VOTED THE BEST GOLDENEYE 007 WEBSITE ON THE NET
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Explorer on 1024x768 resolution
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THE BETA FACILITY:
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As
far as we know, the basic objectives of the Facility remained
the same, although two minor objectives were added. But that doesn't
mean that the level didn't undergo serious changes before completion,
though.
One of the biggest changes, seen here,
is the stacked tanks in the bottling room. It looks more like
the movie, and I think they're a lot more realistic. Blowing them
up would be a bit strange, unless planting a mine at the bottom
would also destroy the one on top. Also notice how the last tanks
on the left, aren't stacked. I heard that the tanks were changed
into single standing tanks, because there were problems with the
frame rate. Notice how there's no fog, compared to the dark green
mist that surrounds the room now. Also, if you look closely, you
can see a Scientist, on the left part of the screenshot. Screenshot
from www.rareware.com
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Here's an overhead
shot of the Facility, from a pre-release version. In the shot,
the tanks are stacked, just like in the screenshot above. |
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The
Beta Bathroom. Complete with a Russian Infantry, one of the game's first
guards who happens to be a scar-faced guard with a helmet. And of course,
the old doors. Those rusty old doors make the level seem more like a military
base, than the public washroom it looks like now. Notice in the far-right
door, there is a gun sticking out, meaning that there was a guard in that
stall. The walls above the tiling are white, not stone. Also, the level's
ceiling is a brownish color, like in the Archives, unlike the gray now.
See below. This is an old pic, and was taken before the stacked tank picture
above. A Gameshark code has been found to alter the doors in the bathroom.
Check my GS
Modifier Doors,
or AR
Modifier Doors section.
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 It's
likely that those rusty doors were one of the first to be made. In the
Depot, the train station itself has those same doors, as well as a long
lost Archives hanging light. As I said before, a Gameshark can be used
to modify the Facility's doors, back to the way they were in the Beta
version. Here are a few shots of those codes in effect. (screenshots are
non-Beta. Duh.)
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 A
"new" beta shot from the Facility, where Bond is using the old KF7. It
appears here in it's long stage. The guards don't have scar-faces, so
this shot was taken later in development. Notice how dark the background
is, compared to now (right screenshot)è.
Thanks to Kevin Hughes and Ian Rogers for this shot.
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The
Laser seemed to be quite common in the early game. It was available in
more levels, as a normal weapon. Hence the name Military Laser name, that
still remains on your watch, and weapon of choice screen after playing
a level with that gun. In a preview of the game, it was listed as still
under development. It was likely found in at least 3 levels. This likely
would have been before the Aztec level was created. When you pick up this
gun though, it's called a Moonraker Laser. Probably a last minute change,
that wasn't completely changed. It's not the first time, is it?
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It seems strange that
Scientists would just be standing around this room. In the silo, they're
working at computers. Both of them are scar-faced, and the tanks are stacked,
so that means the stacked tanks were there during and after the scar-face
era, and were likely deleted much later, nearing completion of the game.
This shot is only 6 months before completion of the game. The game has
really changed since then. Why couldn't they have left some things the
way they were!
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Bond
testing his mines in one of the side tank rooms. Scar-faced Scientists
and white tanks instead of the colored ones that we're used to. It looks
a lot more like a chemical plant, if the tanks are all the same dull color.
But, they changed it, and I have no idea why. Also, notice the timed mines
have a magazine of 1, when now it's just a total without the magazine.
And... They're timed mines, in the Facility, just like in the movie. Bond
set them on the tanks, and they weren't remote mines...
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 ç
Left: Here's the section right before the Laboratory area. The walls above
the tiles are white, unlike the gray stone that has been added since.
Rightè
: Notice how Bond has one throwing knife in a magazine. Now, all your
knives are a total on the right side.
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Left: I got this shot off a beta video of Goldeneye. It's from inside
the locker room, and you can see that it's the same as it is now Rightè
. Even with the Russian Soldier Guards. This was definitely nearing completion
of the final game. The gray stone texture is even there on the wall. (right
screenshot is non-beta)
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The
Russian Infantry guards were apparently one of the first guards
programmed into the game, so they were probably in a lot more
levels than they are now. This included the Facility, Silo, and
Archives. The Dam however, doesn't have very many pre-release
shots. The objects in the Dam are located later on in the game's
RAM, when viewed with a Gameshark, suggesting that it was created
later. Just for fun, I've made a comparison between the Soldier
and the Infantry. Notice that other than the color, they are identical.
(guard pics non-beta)
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This is right before the Laboratory area, looking into the room with these
guards. What's strange, is that there is no glass, and that the guards
can't see him. Bond is using the big shoulder mounted Rocket Launcher
in this picture. I like the look of it better than the Rocket Launcher
we have now. One strange thing is that there are 3 rockets in the magazine,
and none in the hold. Look closely at this picture, and you can see Bond
has a white cuff on his suit, which is from his blue tux. That seems to
be the first suit made for him.
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Here's the same shot as above, from the completed version. The
guards run from there, even while I'm Invisible. You can see that
there were tables and chairs added, as well as texture on the
wall, and caution stripes. Also, tinted windows. You can see through
at the top pic, and there is no texture on the far wall either.
All that's there, is just white, unfinished space. (left screenshot
non-beta.)
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At
one time, there were apparently guards posing as Scientists. Bond
was instructed "not
to shoot until shot at",
so he wouldn't kill any "innocent" people. That would have been
a real twist to the level. It was probably somehow tied in with
the Non-Military Personnel objective. Notice NON-MILITARY... Someone
who fires at Bond is Military Personnel, and is probably why you
get the message "Unacceptable non-military casualties instead
of "Unacceptable scientist casualties" when you kill the scientists.
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Objectives:
We all know the fun
that can be had torturing the poor Scientists until they pull out guns.
Kind of a double negative to the "don't shoot until shot at" instruction.
Hey, he shot at me! So our natural reaction is to blow his brains out,
which can fail the mission.
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 Also,
the objective to Double Agent Dr. Doak was added later in development,
just like 'Minimize Scientist casualties', which was added just before
the game's release. This cuts the objectives down to three. But this screenshot
shows four objectives. The last objective is't "Contact double agent"
or "Minimize scientist casualties", but most people think it's "Escape
from gasplant", which makes perfect sense.
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 Extra:
Another strange
factor is the Female Scientists that you can select in Multiplayer.
Were they ever characters in the game? I think so. The only screenshot
however, is a fake, with Random enemies. But my shots here are
"real", with Female Scientists among the Male Scientists. It's
not beta though. Just a Gameshark code...
Quote from Nintendo
Power magazine in a Goldeneye preview:
"THE
ARKANGEL CHEMICAL WEAPONS FACTORY, U.S.S.R.
Nine years before the
GoldenEye satellites were stolen, James Bond and British Agent 006, Bond's
good friend, Alec Trevelyan, infiltrated and destroyed the Arkangel Chemical
Weapons Factory. During the operation, 006 was captured and shot. Assuming
that his companion was dead, Bond escaped from the burning factory. The
game version of this facility is heavily fortified, and you'll need to
find certain keys before you can reach the chemical weapons storage area."
Notice how the name
Arkangel is called Arkangelsk in the game. And, it sort of implies that
the entire Facility needed to be blown up.
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**********************************************************************
Gameshark codes:
Modify Bathroom Doors:
See my Gameshark
Door Modifiers Section.
No Fog: 800214CF
7B18
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Action Replay
codes:
Modify Bathroom Doors:
See my AR
Bathroom Door Modifiers Section.
No Fog: 8101F386
2118
**********************************************************************
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