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BETA MISCELLANEOUS:

Some things from the beta version can't be classed into levels, or sections, so Miscellaneous section to include some of the other details.


Screenshot from SubDrag
SubDrag has hacked Gameshark codes to modify Bond's body, so Bond can be changed to be other characters in the game. That's not all though. There's also Bond's oversized arm...

It's Bond's arm, from his Jungle suit. What could it possibly be for? I suspect that it's actually the graphic for Bond's hand found in a rare glitch, below...



Screenshot from Oddjob's Goldeneye Site
A similar arm is shown in this screenshot. It appears to be a glitch where you can actually make Bond's arm fall off. I've tried the trick, pausing the game just before dying, but I haven't been able to make it happen.

 

Beta Package

A brand new beta code hacked by SubDrag. This code allows you to obtain a package of items. It simply modifies the Dr. Doak's door decoder item in the Facility, to the "package". It's still called the decoder though, and the decoder image itself is just modified for effect. The image mod ends in ED, the item mod ends in 2C. The 2C is the necessary one.

811D04A4 00ED
801D0533 002C

 

When you select the decoder, and "use" it with Z, you'll pick up a Sniper Rifle, two Throwing Knives, and two Grenades. You automatically switch to the Sniper Rifle after doing this. This is really a neat hidden thing in the game. What mission could this "care package" possibly have been used in?

 

Beta Hats

Yes, beta hats. Hats have been found in the memory, using Gameshark/Action Replay. Two new fuzzy Russian hats, similar to the ones worn by some of the guards in the Runway, and Bunker 2. The hats are identical, but one is bluish, and the other is brownish. The one in the final game is grayish. Not at all a big deal, but just interesting. In the left shot, the guard on the right is wearing the bluish hat. Compare it to the regular hat of the left guard. In the right screenshot, the guard has the brown hat.

 

Beta Alarms

These double alarms are also in the game's memory. They look kind of similar, but I actually prefer the look of the single alarm better. Again, nothing major, just something to point out.

 

Beta Glass

As many of us have already noticed, there are locations within the game that contain a different kind of glass. It's clear, with white diagonal reflections on it. It can't be broken, bullets pass through it without making a mark. So far, beta glass has been found on the Dam's island, the Statue huts, the Depot's train station, and The Phantom recently informed me about it being on the ceiling of Aztec, looking up after the computer room, in the inlets where guards are. This is just something that is very strange. Why was so much of it left in the game? Was it simply forgotten about? Most likely.

 

Multiplayer Suits

Another thing found with game enhancers, are extra suits for the characters in Multiplayer. The suits don't look to be those that would have been worn by guards, but possibly Civilians? It seems strange that in the streets level, all the people of St. Petersburg would be dressed the same, red shirt, dark pants. The best solution I can think of for these characters, is that the two extras, plus the Civilians from Multiplayer, were all intended to be in the Streets at the same time, making a total of six different sets of Civilian clothing. This would have made the game more detailed.

 

Select Character Missions

Enhancers can also be used to modify the Multiplayer character pictures. The available pictures to change it to, are all of the regular pictures, plus the old Bonds, and these... Pictures of 16 of the game's levels... Why would they even be available as pictures?

Missing levels include Surface 1&2, Bunker 1&2, Silo, Streets, Jungle and Control. The last picture includes levels that are only in Multiplayer.

 
 

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