Dexter Comics
Dexter Comics


MAIN
Screenshot Gallery
Mission Walkthrus
Characters
Weapons
Weapon Strength Chart
Gadgets
Solved Mysteries
Unsolved Mysteries
Rumors
Interesting Stuff (part 1)
Interesting Stuff (part 2)
Tricks/Glitches
The Island
The Silo Mysteries

MEMBERS
Character Gallery
The Biker
The Facility
General Ourumov
St. Petersburg...
Egyptian Temple...

Member Info

BETA
What is Beta?
Beta Version
Beta Guns
Citadel
Citadel Found
All Bonds
Items
Beta Fakes
Casino Level?
Beta Leftovers?

CODES
Cheats
Button Codes
Open Levels

Gameshark FAQ

Gameshark
Gameshark MCM

GS Modifiers
GS Level Modifiers
GS Custom Characters

Action Replay
AR Modifiers
AR Custom Characters


MULTI
Characters
Strategies
Scenarios
Maps
Awards

MISC
GS Memory Editor
Japanese Version
Fake Screens
Polls
Submitted Artwork 1
Submitted Artwork 2
Submitted Artwork 3
Submitted Artwork 4
Game vs Movie
Goldeneye NES
Bond Film References
Mem. Ed. Characters
Bond Mysteries
Win Award

Welcome to Goldeneye at Detstar.com
VOTED THE BEST GOLDENEYE 007 WEBSITE ON THE NET
Site best viewed with Internet Explorer on 1024x768 resolution

Home | "Fan" Mail | Ask Det |Links | This Site | FAQ | E-mail Contact

BETA MULTIPLAYER:

Of course, the biggest thing surrounding Beta Multiplayer is the "All Bonds". That's not what this section is about, but info on that is in my Beta All Bonds section.

The Goldeneye 007 Multiplayer option was added to the game much later in development. The team apparently fooled around, and tried playing with more than one player at a time, and since the basic programming for movement was there, it wasn't difficult to incorporate Multiplayer into Goldeneye. Multiplayer was a great idea, and it would almost seem like half a game if it was not included. Although Multiplayer was added later on, there were still numerous changes to it.

 

Characters: One of the things featured in Beta Multiplayer, is the fact that the character select pictures appeared in a different order than they do now.

 

 

The screenshot I made, above, is based on the beta screenshot ç left, along with the Gameshark value digits for each picture, which actually does follow this order. Also, Mishkin does not appear here. Mishkin's picture value is located after the famous Bond villains, and even after the Question mark picture.

 

00 Pierce Brosnan

01 Roger Moore

02 Timothy Dalton

03 Sean Connery

04 Boris

05 Ourumov

06 Trevelyan

07 Valentin

08 Xenia

09 Natalya

0A Baron Samedi

0B Jaws

0C Mayday

0D Oddjob

0E Question Mark

0F Mishkin

In this table, I've included the order of the character select pictures. Each picture has a number, the numbers can be tested with video game enhancers. This list of characters follows the same order as the above screenshot. The last two pictures in the list are the Question Mark, and Mishkin, neither one is seen in the above shot. The Question Mark characters were added much later, and Mishkin's picture is located after that. Mishkin's picture is even after the famous Bond villains. Is it possible that Mishkin was a late addition to the character selection?

Now that the all Bonds have been removed, the rest of the character details:

"There are a total of four additional hidden characters, so depending how far you progress in your missions, you could choose from a dozen different characters." -Nintendo Power (when previewing the game.)

So lets think about that... The four characters would have to be none other than Baron Samedi, Jaws, Mayday, and Oddjob. The way they make it sound, it seems that you did not earn each character at the same time. And twelve characters... Meaning that we could only select the characters who have their pictures on the select screen, and none of the guards who have question marks. For once, Rare has actually made a good decision. Having the vast character selection of 29 characters makes Multiplayer more fun, and interesting.

 

 

Levels:

"When you first start playing GoldenEye, you can choose between nine different multiplayer arenas, but as you progress through the levels in the Mission Game, you'll eventually earn access to two special areas, including a secret arena you won't find until you complete all of the missions as a 00 Agent." -Nintendo Power

Two special areas... Egyptian is definitely one, but would Caverns be the other? My guess would be yes. According to the above statement, you were allowed access to such levels as the Facility, Bunker, and Archives before playing them in Mission mode. It was changed, likely to encourage you to play Mission mode, and open up more levels.

 

In the final game, most of us realize that we cannot play with 4 players in any of the levels in the bottom row. You can play with up to 3 players in Bunker, Archives, and Caverns, but only 2 players in Egyptian. Why is this so? Evidence here shows that the Bunker once allowed 4 players, in this famous shot with Sean Connery. And Nintendo Power lists 2 vs 2 in Egyptian as the setup of choice. Gameshark allows us to play with four players in these levels, and it can be slow at some times. This is the reason for why 4 players cannot play these levels.

But levels like the Complex, or Library are far bigger than the Archives. The programmers wanted the Multiplayer levels to go in order as they appear in Mission, and Archives comes after Bunker. It would seem odd that you could only select 3 players in one level, then four in the next. Kind of a stupid reason, but that's what they decided.

 

But while using Gameshark, you can force the game to allow you to play with 4 players in the level you wish. At some times it does slow down in some levels, but they're usually not too bad. But it's an inconveinience to be slowed down every so often, so Rare had to remove this option. Thankfully GS was created. See codes at the bottom of this page for each level.

 

Also, there is the existence of the Statue and Cradle Multiplayer levels, with Gameshark. These levels are not glitchy like other levels activated with GS. They have starting points, weapons, and armor. This means that they would have been included as Multiplayer levels at one time. I've heard that these two levels were replaced by Caverns and Egyptian, and to the left, is a screenshot that I made to show what having these levels would look like.

 

In this shot of the Multiplayer Options screen, we can see that there is no option to change your aim/auto aim/ sight/ settings. Just a cool thing to point out.

Thanks to Ian Rogers for informing me about this screenshot from the booklet.

 

Gameshark Codes:

Play the Statue and Cradle in Multiplayer: 8102 A8F2 0001

Set up all the Multiplayer options (characters, weapons, ect.), and then exit the Multiplayer folder, and select either the Statue or Cradle from the Mission folder.

Play following levels with as many players as you have. (no higher than four, duh.) Only activate ONE code at a time.

Bunker: 8002B537 0008

Archives: 8002B537 0009

Caverns: 8002B537 000A

Egyptian: 8002B537 00B

 
 

All content is Copyright © 1999-2007 by Detstar.com unless otherwise noted. See terms of use.
Detstar.com is an independently owned website, and not affiliated in any way with Nintendo or Rareware.


Detstar.com