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The Biker
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Game vs Movie
Goldeneye
NES
Bond
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Win Award
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Welcome
to Goldeneye at Detstar.com
VOTED THE BEST GOLDENEYE 007 WEBSITE ON THE NET
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Explorer on 1024x768 resolution
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THE BETA STREETS:
Again, this is a level where
we don't have much at all to try and piece together it's Beta side. Rare
covered their tracks really well on this level. But one major thing has
been discovered with Gameshark and Action Replay codes: Ourumov's car.
In the movie, Bond chases Ourumov's
car down the streets with a tank. In the game, Ourumov is nowhere to be
seen. You just have a counter, and you have to reach the end before the
counter runs down. Kind of lame, really.
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I might as well start off by removing all doubt that the car belongs to
Ourumov: Look at this shot from the movie. Notice the license plate when
compared with the Gamesharked black car. The same plate number. A VERY
big coincidence? I think not.
Thanks to Craig Stickland for
informing me of the identical plates.
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 Here
are some better shots of the car, which is actually the Dam's truck here,
with the modifier code to make it the car. Imagine having to chase this
down the Streets. Oh, what fun!
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 Another
fact, is that the car can move, with it's wheels turning. This means that
it had to have been programmed to move at one time.
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Another
question is why Valentin appears in this level. He didn't in the movie.
There is no real reason for having him here, just to delay Ourumov, which
we never see. I think he was just an add-on to this level because of the
removal of chasing Ourumov's car.
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 Another
thing I noticed, was this metal wall (left). You can partially see through
it. I used GS with no clipping to see what’s behind it, and it's just
a dead end. Probably just blocked off to avoid confusion.
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This
wooden fence near the start of the level, can also be partially seen through.
It was probably sealed off again to make the level more straight forward,
and less confusing with all these dead ends.
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 Again,
with Gameshark, I went through the wooden wall. Again, another dead end,
simply sealed off by a barrier. If it was simply put here for detail,
the windows around the corner wouldn't be needed. It was accessible, then
sealed off.
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I've
heard rumors about these gas pumps, but they were only put here for detail.
The set of the Goldeneye movie had them, so the programmers included
it here too. In case you don't recognize it, it's at the start of the
level in front of the tank.
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 Another
strange thing that I've picked out, is the moving jeep code. This means
that there was a level with a moving jeep at one time. And what other
level than the Streets? I actually think that maybe it was the hope of
the programmers to have Soldiers chasing Bond while driving a jeep, just
like in the movie. Of course all this would be difficult to pull of smoothly,
so we were left with this less than exciting level to play. The moving
jeep was simply not removed from the game, like so many other things.
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**********************************************************************
Gameshark Codes:
Get Ourumov's black car to appear at the beginning of the Dam:
801E8D37 0028,
801E8D39 0031, 801E8D34
0003
Remove the 801E8D37
0028 line for a
moving car.
**********************************************************************
Get the moving jeep to replace the truck on the Dam:
801E8D37 0027,
801E8D39 0018
**********************************************************************
No clipping, to gain access
to the blocked off areas. Press : L&R to activate the code: D0064F31
0030,
800D6FED 0050
**********************************************************************
**********************************************************************
Action Replay Codes:
Get Ourumov's black car to appear at the beginning of the Dam:
801D00C7 0028, 801D00C9 0031, 801D00C4 0003
Remove the 801E8D37
0028 line for a
moving car.
**********************************************************************
Get the moving jeep to replace the truck on the Dam:
801D00C7 0027, 801D00C9 0018
**********************************************************************
No clipping, to gain access
to the blocked off areas. Press : L&R to activate the code: D004C2D1
0030, 800BE38D 0050, 880BE38D 0000
**********************************************************************
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