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THE BETA SURFACE:

Gameshark code:
810452E4 C0C0
810452E6 C001
Code by Wreck7 |
The Surface that
we know in the final version of Goldenye has a pink/purple
sky. But in the beta screenshots, the sky appears to be bright
and white. Wreck7 has hacked a Gameshark code that gives you
a white sky in Surface 1. |
Quote from Nintendo
Power when previewing Goldeneye: "The
Space Weapons Control Center in Severnaya, Siberia is the electronic
nerve center of the GoldenEye operations and all of the other
top-secret projects in the Russian Space Defense network. Xenia
Onatopp and General Ourumov, the corrupt head of Russia's Space
Division, use the Tiger Helicopter to break into the weapons control
center and steal the cards for the GoldenEye satellites. While
the security cameras identify General Ourumov as friendly, they
won't recognize you. If any of the cameras in the facility spot
you, an alarm will sound and alert the guards."
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The
Surface is a level that did not undergo major changes before it was finally
completed. Basically, the only changed things were the shades and graphic
colors, as well as the color of the fog. To my knowledge, there was no
change in objectives.
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We
can see in the above shot, that it's very bright, with white fog. Compared
with now (right), it's darker, and the sky is purple/pink. I'll point out
that Bond has a PP7 Special Issue, rather than the silenced now. I knew
somebody was going to e-mail me about that! The paths and angles of the
snow banks all appear to still be the way that they were. |
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 As
these following pictures suggest, you used to be able to get the Taser
in the Surface. In fact, two out of the few known Surface shots include
the Taser. Bond's here at the ventilation tower, that appears to be missing
it's ladder. It has the step though, which is strange. The right shot
with the ladder shown is non beta, taken by me.
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|
 Here
at one of the cabins, again with the old Taser (left). You could see a
lot more of the communications dish in the old version, now, there's a
tree wall blocking most of it. Also, the cabin's shadow had an angle change,
and the door to the cabin is now orange (right pic) instead of the dark
brown seen in the beta shot.
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|
 Here's
a new Beta shot, from the rough location of the above left shot. It's
closer to the fence, and we can see it's just the posts. The fence hasn't
been added yet. Notice when compared with the final version, the dish
is completely visible. Now, trees have been added.
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And
here is another shot, just behind where the above shots were taken from.
It might not be a beta picture, if you look at the sky, it's purple like
it is now. The one minor thing is how all guards have Sniper Rifles. Not
many guards from this level carry them, but it is possible to get a screen
like this. Also notice how the fence has chainlink on it. Probably the game
was almost completed when this shot was taken. |
This
is just a minor detail, and probably is just a simple error. But if you
look down inside the ventilation tower, you see both doors are grey, and
when you start in that room in the next level (Bunker), one is brown. |
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An
overhead shot of the beta Surface level, allows us to see almost the entire
level. The lone section at the top right is where you start. The layout
of the level is the same as it is now. A few texture shades have changed
though, compare it to an overhead view of the level now, below.
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We
can see that the helipad has changed. The white cross has been removed,
and the yellow H has been put there. You can see how light the paths are
now, they're a light blue/gray color. In the above, beta shot, the paths
seem brownish purple. Of course I had to take this overhead shot with
no fog, otherwise you would hardly be able to see a thing. I used the
level's moonjump code, but If I got much higher, the level below disappears.
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**********************************************************************
Gameshark Codes:
No Fog, to see clearly in the
level: 800214CF 7B18
**********************************************************************
Modify the sky to be grey/white:
810452E4 C0C0
810452E6 C001
**********************************************************************
Moonjump for overhead view of
level. You have to cross any elevation or stairs, and hold "B", then you'll
begin to float upwards. When you release, you start to fall, but can continue
with B, as long as you don't touch the ground: D0064F30
0040,
810D93DC 412B
**********************************************************************
No Endings: Get inside ventilation
tower without the level ending (Surface 1): 8003
0980 FFFF
**********************************************************************
**********************************************************************
Action Replay Codes:
No Fog, to see clearly in the
level: 8101F386 2118
**********************************************************************
Moonjump for overhead view of
level. You have to cross any elevation or stairs, and hold "B", then you'll
begin to float upwards. When you release, you start to fall, but can continue
with B, as long as you don't touch the ground: D00572D0
0040, 810C077C 4040
**********************************************************************
No Endings: Get inside ventilation
tower without the level ending (Surface 1): 8002BED0
FFFF
**********************************************************************
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