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Welcome
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THE BETA TRAIN:
True, most of the Beta Train
will forever remain a mystery. But I was surprised that I could come up
with an entire section on it, and even more surprised that 99% of it involves
the last car, where you kill Ourumov to save Natalya.
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 In
this Beta shot, we can see that the level is pretty much the same as it
is now. The only difference is the glass with the circles and lines in
front of the computer. It's obviously not there now (right), but you can
definitely tell that it's missing, with the empty window frame. I'm surprised
that no one noticed this.
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 Here
are two more screenshots, where the glass target is slightly visible.
It really makes you wonder... Why? We don't miss this thing at all. It
serves no purpose. But why would Rare even bother to take it out, and
leave an empty 'window frame'?
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Most
people know that you can go beyond the car where you save Natalya in the
Train. You have to be extremely lucky and quick to manage to get through
the door before Trevelyan makes it slam shut... Or, just use a Gameshark
to walk through the door. Here's an overhead map of the end of the Train.
The lowest part is where you exit the train through the floor hatch. The
dotted line is where the sliding door closes after you shoot, and it's the
room where Trevelyan and Xenia disappear. I've shown exactly what it looks
like, beyond the first door is another room with a door, which is locked.
There wouldn't be much suspicion if the first door was locked, but why can
we pass through there and continue on to find yet another locked door in
the next room at the end? |
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 The
rooms at the back of train: I agree that Trevelyan and Xenia need a place
to be, so it can really look like they escaped. But with a Gameshark,
you can go through the door that slams down, and open a wooden door to
another room, where you'll find a door that display's the message "THIS
DOOR IS LOCKED". That's a little bit too much detail if you ask me.
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Rare
sure went to extreme lengths for detail! Two rooms, one of which you should
never be able to get to, would never be needed just for detail. It's my
theory that you once had the whole last part of the Train to yourself
(and Natalya) after Trevelyan and Xenia left. This would make it a bit
harder for first timers to find the trapdoor in the floor, so the space
needed to be smaller. Got a better idea?
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Okay
then, I hear you wanting to know what's behind to door. Well, you can
actually open it! With a Gameshark, you can unlock the door to see...
nothing, just the sky. Meaning that if there ever was a hidden room, it's
gone now. I don't think that there was a hidden room though, just the
door to "show" you that you can't escape through there. But why would
it be openable??? Why wouldn't it just be "painted" onto the wall? Probably
just easier to program it that way.
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 Another
thing people want to know, is the reason behind the Train's length. You
get out to escape, but you have to run quite a ways, past several cars
to escape. There's also an open roof hatch, but we can't see inside. But
of course Gameshark once again allows us to see more. With the Moonjump
code, you can jump up and see the train from a bird's eye view. You can
see the sides of the train, but instead of a train car underneath the
open roof, it's just empty space where you can see the tracks. Just there
for completion.
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The Chopper noise. Everyone
has heard the sound of the chopper taking off after saving Natalya. It's
there to inform you how Trevelyan and Xenia are escaping. I really doubt
that there ever was a chopper in that level. Just another thing for completion,
along with the opened roof hatch to make it look like they really did
escape with a chopper that had been on board the train. But that doesn't
mean that the graphics for a chopper in this level weren't created...
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 Check
out this Goldeneye movie screenshot. The chopper looks a bit like the Gameshark/AR
camouflage chopper. But the most significant part is the star on the side.
Could this have been intended for the Train level? I'm starting to think
it might have been. But it could have also been re-used in the Jungle, since
Xenia could have escaped with Trevelyan in it, it wouldn't look out of place
if she 'got the drop' on Bond in the Jungle from the same chopper. |
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 I
read about this somewhere else. At the start of the train, there are boxes
and crates. But when you enter the Train from the Depot (right), there
are no boxes (screenshot made with no endings code to see inside Train
from Depot). It's just a minor thing, and I think the programmers just
left out the boxes from the Depot because they aren't needed, and thought
no one would notice.
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 Lots
of people want to know where the door near the start of the train goes.
Well, it doesn't go anywhere. It's another thing that's just there for
completion. Even if it did open, we see from the Depot shot (right) that
it's just a door to exit, and it doesn't go anywhere.
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 Another
strange thing about the Train is the accommodations it has. It has quite
a few toilets in it, almost more than the number of guards! There are
also couches, and a bed, as well as cushy cars with seats. All of this
was likely just added for decoration and detail, to make it look like
a real train. It looks more like a passenger train than a missile train...
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**********************************************************************
Gameshark Codes:
Moonjump to see train from sky. You have to hold B when changing elevation,
like when you're escaping through the hatch. Keep holding B, and you'll
float upward, let go, and you'll fall back down:
D0064F30 0040, 810C03DC 412B
**********************************************************************
Walk Through Doors, to make
it easier to get to the room at the end of the Train: 800364CB
0000
**********************************************************************
Unlock the Train's last door:
801CC4DB 0000
**********************************************************************
Get the Beta camouflage chopper to appear at the beginning of the Dam:
801E8D37 0028,
801E8D39 001D
**********************************************************************
**********************************************************************
Action Replay Codes:
Moonjump to see train from sky. You have to hold B when changing elevation,
like when you're escaping through the hatch. Keep holding B, and you'll
float upward, let go, and you'll fall back down:
D00572D0 0040, 810A777C 4040
**********************************************************************
Walk Through Doors, to make
it easier to get to the room at the end of the Train: 80031A1B
0000
**********************************************************************
Unlock the Train's last door:
801B386B 0000
**********************************************************************
Get the Beta camouflage chopper to appear at the beginning of the Dam:
801D00C7 0028, 801D00C9 001D
**********************************************************************
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