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BOND MYSTERIES

There are so many mysteries in Goldeneye 007 that might never be solved.. unless we chain some key individuals to a bench, and threaten to burn off their genitalia with a laser beam...

Hopefully, not every Goldeneye mystery will forever remain up in the air. I believe that I've finally managed to answer several long-standing questions about one of my favorite games...

THE SILO:

For years, Goldeneye 007 fans have agreed that the Silo mission seems out of place in Goldeneye 007... Although it's a cool mission, there's nothing that resembles the Silo in the GoldenEye movie, and such a place doesn't seem to exist anywhere else in the Bond universe...

There is however, one brief moment in Diamonds are Forever where we catch a glimpse of a missile silo...

Although Sean Connery never actually visits the Silo, it does make you wonder if this scene was the inspiration behind the Silo mission in Goldeneye
.

A space-based laser beam controlled by Ernst Starvo Blofeld targets military equipment, causing it to heat up and explode...

One of the scenes shows a rocket that launches itself after being struck by the weapon.

Video evidence highly suggests that Goldeneye was originally designed as a rail shooter - Players would travel on an invisible "track", unable to walk for themselves... In other words, it meant slowly being pushed forward on a set path where you would have to shoot enemies as you encountered them.

The Silo seems to be the only test level that was created with this format. The player movement in the Silo elevator video is nearly undeniable.

When the footage is examined, it's clear that the player is not actually walking forward, but being forced ahead on a set path... At one point, the player continues to move forward, but swivels to look down while he's still moving... A move such as this would be impossible with the default controls of Goldeneye 007.

Video download: http://goldeneye.detstar.com/video/siloelevator.mpg


The rail-shooter concept would have limited the entertainment value of a game with so much potential. We're lucky that better technology became available at the right time, while the game was still in the early stages.

It would be my assumption that Rareware simply decided to include this test level with the regular missions. After all, since the mission was already created, why let it go to waste?



GADGET CORNER:

A big question seems to remain in the minds of the hardcore Goldeneye fans... The purpose of the many classic James Bond items that have been found.

Thanks to devices like the Gameshark, a number of "beta" items have been uncovered deep in Goldeneye's memory....

During the planning stages of the game, the Goldeneye team apparently created a whole load of James Bond gadgets... It was part of their brainstorming process, where ideas are thrown onto the table, with the hope of finding something that works.

When the team was putting together the actual missions, they tried to find uses for as many gadgets as possible. Of course, this is easier said than done, and many of the gadgets went unused. However, they were unearthed years later by dedicated Gameshark hackers, and some of the most famous gadgets are summarized below:


Watch Magnet Attract:
One of the few classic Bond gadgets that was actually incorporated into the game was the magnetic force applied to James Bond's watch. 007 use this handy tool on his watch to collect a key to escape from a jail cell in the Severnaya Bunker.

Bond was also issued the watch magnet in Live and Let Die. In the film, Bond used it to recover a confiscated bullet, which he used to end the life of Dr. Kananga.

As an added bonus, Roger Moore also put this gadget to good use in true Bond fashion by using it to unzip the dress of his lady lover.
Girl: "Such a delicate touch".
Bond: "Sheer magnetism, darling"



Gas Key Ring:
Featured in The Living Daylights. Whistle a tune, and this keychain will release a toxic gas that will incapacitate a normal person for a length of time. When Bond uses the device on a big guard in the movie, the brute is only disabled for a few seconds, but it provides enough time for Bond to gain the upper hand.

The familiar red target crosshairs from Goldeneye 007 also appear to have been borrowed from The Living Daylights... When Bond uses the missiles on his car to blast a police roadblock, the targeting crosshairs on his car's computer look almost identical to the red crosshairs used in the game.

 

Watch Geiger Counter:
When SPECTRE stole an aircraft equipped with atomic Bombs in Thunderball, Q Branch equipped 007 with a Geiger Counter to help him locate the explosives aboard Largo's ship.

 

Heroine:
The debate for years, has been whether this mysterious mention referred to Natalya, the heroine of the story, or heroin, the incredibly addictive drug.

It seems impossible that Rareware would consider including hard drugs in the game... Or is it?

The drug connection really isn't too far-fetched, considering that Dr. Kananga's heroin business is the main story in Live and Let Die starring Roger Moore. I'm gonna come right out and say that this item was likely based on the heroin drug, and that heroin(e) was simply a typo.

Some people may choose to disagree, but if you think about it, it would be even more politically incorrect to list a female character as a collectable item...


Lectre:
The top-secret Russian coding device was all the fuss in the second James Bond movie, From Russia With Love.

There was a lovely girl inside the Russian Secret Service that has promised to provide James Bond with the Lectre, as long as he helps her get out of the country.

It's obviously a trick, but the British can never resist a trap...


Gold Bar:
There should be little doubt that this item was inspired by the Bond movie Goldfinger.

MI6 has recovered a gold bar that the Nazis had stolen during the Second World War...

James Bond uses this gold bar as bait, and bets the gold bar in a game of golf to learn more about the mysterious villain Auric Goldfinger.


 
 

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