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GOLDENEYE 007 BOND FILM REFERENCES...

Some of the movie photos on this page are from Absolutely James Bond, a great site for James Bond movie fans.

Goldeneye 007 is primarily based on one Bond film, that of course being the 1995 film GoldenEye, staring Pierce Brosnan. But so many items, characters, and objects are actually from previous Bond films, dating back to the very first one, Dr. No, in 1962. In fact, every film up to Goldeneye is included. Some of these mentions are "beta" items accessible only with Gameshark/Action Replay, but most are found while playing the game normally.

A huge thanks to Ian Rogers for suggesting this section, and providing a list of these references.

 

Dr. No, 1962:

Honey: Controller Setting 1.1 Honey, is named after the very first Bond girl, Honey Rider (Ursula Andress).

 

 

From Russia With Love, 1963:

Lectre: An item who's name is the only part that appears in the game. It appears when using a Gameshark code. See my Beta Items section for codes.

Weapon Case: Another beta item, (see Beta Items section), the weapon case could probably fit in a number of Bond films. But this black case is handed to 007 directly from Q, and it contains an arsenal of hidden weapons. I'm betting that this beta item was based on the case from this film.

 

Goldfinger, 1964:

Oddjob: Auric Goldfinger's henchman, Oddjob is a Korean wrestler, and tough as nails. His steel rimmed bowler hat, which he removed and hurled at objects became his trademark.

 

Galore: Another controller setting, 2.2 Galore, is actually named after Pussy Galore, the film's Bond girl.

 

White Tux: Okay, this isn't even in the final game. But we have enough screenshots, along with a video, of a character wearing Sean Connery's famous white tux. The tux is only available for us to use in Perfect Dark.

 

 

Thunderball, 1965:

Domino: Dominio Vitali, this film's Bond girl shares her name with Controller setting, 2.3 Domino.

 

Watch Geiger Counter: Another item only accessible with Gameshark. See my Beta Items section for the codes.

 

 

You Only Live Twice, 1967:

You Only Live Twice: The two-deaths allowed scenario from Multiplayer was obviously named after this film.

Kissy: Kissy Suzuki, the Bond girl from the film, and also the name of yet another controller setting, 1.3 Kissy.

 

 

On Her Majesty's Secret Service, 1969:

OHMSS: These letters, which are an abbreviation for the film's title, appear in the Mission and Multiplayer setup screens.

 

Diamonds Are Forever, 1971:

Plenty: Controller Setting 2.1 Plenty, is named after Plenty O'Toole, the Bond girl from this film.

 

 

Live And Let Die, 1973:

Baron Samedi: The voodoo master appears in Live And Let Die. He is unharmed by all of Bond's attempts to destroy him, and laughs from the caboose after falling from the train at the film's end. His defiance of death is his reason for return in Goldenye.

 

Solitaire: Yet another controller setting, 1.2 Solitaire, is named after Live And Let Die's Bond Girl, Solitaire.

 

Watch Magnet: The Watch Magnet attract appears in Goldeneye 007, as does the Watch Magnet Repel, only accessible with Gameshark.

The Man With The Golden Gun, 1974:

Golden Gun: The assassin, Scaramanga's weapon. A single shot from his Golden weapon means instant death. Needless to say only Bond, James Bond, can defeat him.

 

The Man With The Golden Gun: Another scenario named after a Bond film. This scenario of course, allows for only one Golden Gun in the level, and only one man can possess it.

Goodnight: Bond girl Mary Goodnight (Britt Ekland) is the name behind controller setting 1.4 Goodnight.

 

Scaramanga: The briefing for Egyptian mentions "Scaramanga has passed into legend as the deadliest assassin of all time". Scaramanga of course, is the deadly assassin from The Man With The Golden Gun.

 

 

The Spy Who Loved Me, 1977:

Jaws: The giant, eight foot tall steel-toothed monster known as Jaws debuts in The Spy Who Loved Me.

 

Egyptian: I overlooked this, but in a desert seen of this film, Bond and his female companion have a confrontation with Jaws in some Egyptian ruins, and believe that they crush Jaws under giant blocks. Could this have been where Rareware got the idea for the Egyptian Temple?

 

Moonraker, 1979:

Jaws: "Jaws is back!" Jaws can't seem to be destroyed, so he might as well return to torment Bond in another adventure.

 

Moonraker Laser: The blue beam lasers appeared in Moonraker, and they also appear in Goldeneye's Multiplayer, and the Aztec Level.

 

Moonraker Elite: The banana-yellow uniforms of the Moonraker Elite were worn by the couples sent to space.

 

Goodhead: A rather unusual name, but nonetheless, it was the name of Bond girl Holly Goodhead, and controller setting 2.4 Goodhead.

 

Drax: The Drax Corporation is mentioned in the briefing, and Hugo Drax of course, was the head of the operation to create the perfect human race in Moonraker.

 

 

For Your Eyes Only, 1981:

For Your Eyes Only: Stamped, and just barely visible on the first select screen, is what would be "For Your Eyes Only". That title has become a universal Bondian quote.

 

Octopussy, 1983:

Throwing Knives: The red-handled throwing knives are a rarity in the game, but were used by the villain Kamal Khan.

A View To A Kill, 1985:

Mayday: The second, and final classic villain that was not included in any Goldeneye 007 Mission, appeared in this film.

 

 

The Living Daylights, 1987:

The Living Daylights: The Multiplayer Scenario, The Living Daylights (also known as Flag Tag) takes its name from the Bond film from 1987.

Gas Key Ring: An item only accessible with Gameshark, see my Gameshark Object Modifier section.

 

 

License To Kill, 1989:

License To Kill: The One Hit Kill Scenario, my personal favorite, was appropriately named after this Bond film.

Dalton Tux: Just like Sean Connery's white tux, this tux is not in the final game. It appears in Perfect Dark, but we also have a beta screenshot of it in Goldeneye. See the All Bonds section.

 

 

 

GoldenEye, 1995:

Okay, okay. Pretty well every part of the game is based on the GoldenEye movie. But a Gameshark-enabled item from the film, isn't in the final game.

Piton Gun: In the movie, Bond uses the Piton Gun to hook himself to the bottom of the Dam. The Piton Gun's use is mentioned in the Dam's Q Branch. And, the Piton Gun item's name is accessible with Gameshark.

 

 

Some of the movie photos on this page are from Absolutely James Bond, a great site for James Bond movie fans.

 

 

 
 

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