Dexter Comics
Dexter Comics


MAIN
Screenshot Gallery
Mission Walkthrus
Characters
Weapons
Weapon Strength Chart
Gadgets
Solved Mysteries
Unsolved Mysteries
Rumors
Interesting Stuff (part 1)
Interesting Stuff (part 2)
Tricks/Glitches
The Island
The Silo Mysteries

MEMBERS
Character Gallery
The Biker
The Facility
General Ourumov
St. Petersburg...
Egyptian Temple...

Member Info

BETA
What is Beta?
Beta Version
Beta Guns
Citadel
Citadel Found
All Bonds
Items
Beta Fakes
Casino Level?
Beta Leftovers?

CODES
Cheats
Button Codes
Open Levels

Gameshark FAQ

Gameshark
Gameshark MCM

GS Modifiers
GS Level Modifiers
GS Custom Characters

Action Replay
AR Modifiers
AR Custom Characters


MULTI
Characters
Strategies
Scenarios
Maps
Awards

MISC
GS Memory Editor
Japanese Version
Fake Screens
Polls
Submitted Artwork 1
Submitted Artwork 2
Submitted Artwork 3
Submitted Artwork 4
Game vs Movie
Goldeneye NES
Bond Film References
Mem. Ed. Characters
Bond Mysteries
Win Award

Welcome to Goldeneye at Detstar.com
VOTED THE BEST GOLDENEYE 007 WEBSITE ON THE NET
Site best viewed with Internet Explorer on 1024x768 resolution

Home | "Fan" Mail | Ask Det |Links | This Site | FAQ | E-mail Contact

TOUR OF THE CITADEL

Written by DetErest

Back to Citadel Found main.

For the longest time, many players believed that the Citadel was nothing more than a small test arena, without any real points of interest. But now that the level has finally been discovered, it turns out that there's more to be found here than we ever could have imagined. All kinds of strange obstacles, which were likely used to test various aspects of the game.

In this "tour", I'll take you through each of the main rooms, pointing out some of the neat sights to be seen.

This "map" can be used for reference by following the marked letters with the other screenshots on this page.

By using the Citadel's moonjump code, we can get a nice overhead view of the arena. There are four main rooms, connected by ramps and hallways. The ramps connect to each other in the middle of this screenshot.


A

This view is from one of the ramps, looking down into a room with 16 "t" shaped blocks.


Here on the "ground", we have a closer look at these strange "t" shaped dividers. In the middle of the room, we can see the pointed white pillar.


B

Here, we have four small triangular rooms, with another pointy white pillar.


This screenshot from the top of the ramp shows the triangle rooms from above, as well as the room from location "A".


C

Definitely one of the most interesting pieces of this arena, is the big narrow stairwell. It doesn't have any railings, and has two 'entrances'.


A ground view screenshot, looking up at this mysterious stairwell.


D

This rather odd room has three strange structures. Each one is triangular, and has a small ramp that leads nowhere. These little ramps could have been good camping places for sniping.


Another view of these structures, where we can see the opening to one of them, revealing a tiny room inside.



We're not in Cuba anymore...

Since the area of the game's memory where the Citadel should load appears to have been damaged or deleted, the Citadel had to be loaded somewhere else... The Cradle was the best fit, and here's the opening intro for the "mission"...


Because the Citadel had to be loaded into the Cradle mission, we have a few Cradle objects inside our Citadel...

A few of the Janus Special Forces guards from the Cradle will appear here, as well as two drone guns, and the computer console.



A further view of the Citadel, with the big stairwell on the right. To the left, we can see a few "hidey holes" in the hallway, which would have been perfect for ambushing unsuspecting players.

This level was most likely nothing more than a test level... But even still, it has quite a bit of depth and detail to it. Judging by the layout of this map, I'm sure it would have been an excellent arena for Multiplayer. The ramps, rooms, and obstacles would have created a great environment in which to battle it out.



Back to Citadel Found main.
 
 

All content is Copyright © 1999-2007 by Detstar.com unless otherwise noted. See terms of use.
Detstar.com is an independently owned website, and not affiliated in any way with Nintendo or Rareware.


Detstar.com