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Game vs Movie
Goldeneye
NES
Bond
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to Goldeneye at Detstar.com
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| GAMESHARK
CODES: I've
tested most of these codes, but they aren't recognized by InterAct. I know
that there are thousands of codes for Goldeneye, but most of them are glitchy
and useless. The codes here are not as glitchy. And they are the better
codes. |
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Click the links below to take you to the separate pages:
(A Bunch of cool miscellaneous codes are below this table)
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A BUNCH OF MISCELLANEOUS COOL CODES:
Leave Your Body:
81036F6C 0000,
81036F6E 0002,
D0064F31 000C,
80024303 0001.
Press Top and Bottom C to activate it, then press start
This code is the master cheat menu. It allows you to do lots of things.
It makes a bunch of jumbled codes appear, but, the first and easiest option
is the leave body one. To return to your body, just press Top and Bottom
C, then on the D-pad, down twice (to the third option on the first list,
and press start. You should be back inside Bond. You can move, and then
leave again if you want.
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Play
Statue and Cradle in Multi:
8102 A8F2 0001
Just go into the Multiplayer screen, set up players, weapons etc. Then
go to Mission mode and select the cradle. It's that simple. This is a
real, non-phony code that actually works perfectly. You'll even have weapons
to pick up off the ground, body armor, as well as different starting points,
and you can play with four players. To top it off, when someone dies,
they come back, and the game doesn't freeze! (unlike the Silo, Streets
or Aztec)
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Random
enemies in Mission Mode:
8035 7778 0001
The levels are filled with one random character, so even the hostages
can like Mayday. After you are finished the level, the code won't work,
you'll have to quit and turn the code back on, but it's not that hard.
This code does freeze the game sometimes. I've seen many different enemies
in weird places, like all Natalyas in the Dam, and the Facility where
every guard looked like Jaws. And, sometimes even Oddjob and Mayday will
be the character that appears. It took me forever to see Oddjob though.
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Get
to the Island on the Dam: Check out my Dam
Island Section!
D006 4F31 0030, 800D 33ED 0050, 880D 33ED 0000
Every one has seen and heard about the mysterious island across from
the Dam, and it's the first code I used when I got a Gameshark. You have
to go down to the dock behind the second guard tower. Once you're there,
go the edge facing the island and press L and R. Sometimes you have to
press the Gameshark button. It might take a few tries, but eventually
you should be floating slowly across the water, and eventually you'll
make it.
   
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No
Fog: 8002
14CF 7B18
Works best in outdoor levels, you can see really far. Check out the island
in the Dam, it is almost crystal clear with no fog in front. Use this
with a Sniper Rifle, it's cool.
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Tiny
Characters:
8005 1D91 0001
With this code, every character in the game (guards in missions and multilayer
characters) will be tiny, about the size of G.I. Joe. In your eyes, everyone
is small but you. Your eyes appear to be the same level as normal, so
you don't fell small, you just look like it. This is a fun new twist to
Multiplayer. As always, Oddjob is the tiniest of all.
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Bigger
Characters: 8005
1D91 FFFF
The opposite of the Tiny characters code. All guards in Mission mode
and characters in Multiplayer will be bigger. Even Oddjob will be big.
But since all other characters get bigger too, the difference is still
the same. Jaws is absolutely huge with this code
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Floating
Objects: 8005
2AA4 0030
After you shoot an enemy, his gun will spin in circles as it floats upwards.
Eventually, his gun will float through the ceiling. Also, any crates or
desks you shoot will float up and away. In Multiplayer, you can permanently
get rid of any gun or body armor by shooting it.
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Neon
Explosions: 8035
41D5 0222
This code will make all of the explosions bright, and greenish blue.
It works in most levels, but it usually freezes when I'm in the Facility.
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Enemies
Shoot The Walls: 8005
2AA4 0030
The enemies will act normal, but when they shoot, they will turn sideways
and shoot the walls instead of shooting you.
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Frozen
Guards: 8002
C90C FFFF
The guards will be frozen, and will move when they see you, but freeze.
Once are shot, they react for a split second before they freeze again.
Once they die, they drop their weapons, but are still standing up.
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Headless
Guards: 8035
7435 FFFF
Guards won't have visible heads on their shoulders, and their hats will
be floating above. You can see right through where their heads should
be. If you shoot them in the invisible head, they will still die.
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Guards
with Sunglasses: 8035
745E FFFF
Most guards in the game will be wearing sunglasses. I think there are
a few levels that it doesn't work for.
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Sunglasses
in Multiplayer: 8035746D
FFFF
This will make all Multiplayer guards have sunglasses.
You can't get any of the main characters to wear them, just the extra
guard characters.
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No
Endings in Levels: 8003
0980 FFFF
You won't be able to finish the level, so you can get to the bottom of
the Dam. Look up, it's a long way! You can go beyond the Facility doors,
and find a special surprise past the Statue gates: the chopper with the
flight recorder! In Surface 1, you can get inside the ventilation tower
and the Bunker in Surface 2.
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Motorbike
in Dam Level: 801E
8D37 002F, 801E 8D39 001F
You can make the bike appear at the beginning of the Dam. Of course,
you can't ride it, but it’s solid, so you don't pass through it. It does
nothing helpful in the game, but a taste of the Beta version is always
like smelling chocolate, and being fed bread and water.
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Full Multiplayer Levels:
Facility: 880C
8784 0001
Archives: 880C
D784 0001
Caverns: 880C
5F84 0001
All you have to do is get player 1 to go to the locked door that's blocking
your way. When facing the door, press the Gameshark button. After a few
presses, the door will be blown up and you can pass right through the
dark curtain into the next part of the level. You'll now have access to
anywhere you could normally go in Mission mode.
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Red Characters, in Mission
and Multi: 8002114E
0001
Invisible Characters, marked
by black squares on ground:
800210F5 00F6
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