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GAMESHARK
FAQ:
Hopefully,
I can answer the most commonly submitted questions regarding Gamesharks,
and other game enhancers on this page.
Q: What is
a Gameshark?
A: A Gameshark is a device that attaches
to the bottom of your N64 game cartridge, and plugs into your
N64. A Gameshark is used to change values in the game's memory.
For example, giving your character unlimited health, or unlimited
ammo. Codes are activated in the Gameshark's menu before the game
itself is loaded.
Q: What else
can I do with a Gameshark?
A: Besides finding easier ways to complete
your games, you can also access many hidden things with Gamesharks.
There are many characters, items, vehicles, and levels that are
left in the memory of many games. These things are not used in
the final game, but left behind by the programmers. With a Gameshark,
we can re-activate some of these long lost things, and see them
for ourselves.
Q: What's the
difference between Gameshark and Action Replay?
A: Action Replay is the European counterpart
to the Gameshark.
Q: Will Gameshark
Codes work with Action Replay?
A: No. Both devices have slightly different
addresses for codes, so the codes are not directly interchangeable.
Q: How do you
convert Gameshark codes to Action Replay codes?
A: The only calculation that I know offhand,
is for codes that begin with 801... You take the code into the
windows calculator, set it to Hex. From there, subtract 18C70
from the Gameshark code's address, to get the Action Replay equivalent.
Q: How does
a Gameshark work?
A: A Gameshark changes values in the memory
addresses in the game's RAM. Many values are loaded into the RAM
as you are playing your games. You can use a Gameshark to set
these values.
Q: Will a Gameshark
damage my games?
A: Gamesharks have been known to occasionally
erase the saved game files of certain games. Zelda in particular.
But I've been using Gamesharks and hacking Goldeneye for years,
and have not had a single problem.
Q: How do you
hack with a Gameshark?
A: Gameshark Pro enables just about anyone
to become a hacker, to a certain degree. It allows for value searches.
So, we can search for different values that we'd like to change,
such as health, ammo, or money. Practically every aspect of a
game can be hacked and modified with a Gameshark. You just need
to figure out exactly how to search for that aspect.
Q: Why aren't
Gamesharks approved by Nintendo?
A: Hackers can expose the many flaws of
a game's programming with a Gameshark. Plus, we can see many things
inside the game's memory that we were never meant to see. And,
with enough time spent in any given game's memory, we can figure
out exactly how the game itself works. Naturally, such a useful
tool would never be approved by the makers of the games.
Q: Why do some
Gameshark codes freeze games?
A: A Gameshark changes a value in the game's
RAM. Sometimes, this value is just not accepted by the game, so
it crashes. This is especially common when you mix codes who's
effects contradict each other.
How a Gameshark
code works:
I'll use a
Goldeneye code that I hacked to change the uniform of a guard
in the Dam level for an example.
801DF9F1
00??
The first eight
digits in a Gameshark code (in this code, 801DF9F1),
specify the memory address of the object you'd like to
change. The last four (00??), specify
the value of what you'd like to change that object to.
If you were
to view that location of the game's memory WITHOUT using any Gameshark
codes, it would look like this:
801DF9F1
0025
The value 25
just happens to be the value for the Siberian Guard's uniform.
Changing that value to another number, will give you a different
uniform for that guard. The value for Oddjob, is 0F.
So, if you use 0F as the last part
of the code:
801DF9F1
000F
You would
have Oddjob in the Dam, in the place of one of the normal guards.
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