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GAME vs MOVIE (page 2)

Missions 1-10
Missions 11-20

Written by dDG 007



Mission 11: ARCHIVES
Story Accuracy: 6/10
Level Accuracy: 9/10

Archives is another one of those levels where Rareware decided to mix things around when they could have just as easily kept everything the same. In the movie, 007, Natalya, and Defense Minister Mishkin all start in the same room. In the game, they are all scattered in various locations throughout the level. Maybe Rare did this because it would be easier to program or felt that it would be more of a challenge if you had to hunt down each person. Who knows...



Mission 12: STREETS
Story Accuracy: 7/10
Level Accuracy: 9/10

Streets is probably the most detailed and accurate level in the entire game. Sadly, the story isn't put together as well. It's rather disappointing that the only thing you do in this level is cruise around in a tank without much to do. It would have been really fun and exciting to chase Oroumov through the Russian streets, avoiding pursuing Jeeps filled with guards... Much better than a simple (and also lame) drive to the destination.



Mission 13: DEPOT
Story Accuracy: 6/10
Level Accuracy: 6/10

In the movie, 007 is only at the Depot for five seconds at the most, not even getting out of his tank. In the game, there is a whole set of objectives for you to complete at this place. From taking design plans from a safe to destroying an illegal weapons cache. Where did Bond find the time to do this in the movie?



Mission 14: TRAIN
Story Accuracy: 6/10
Level Accuracy: 7/10

The way Bond enters the Train in the game is completely different from how he enters in the movie. In the game, 007 stealthily goes through the train from the back to the front. In the movie, he throws stealth to the wind and blows a big hole in the train with a tank.



Mission 15: JUNGLE
Story Accuracy: 7/10
Level Accuracy: 8/10

In the movie, 007 and Natalya were the victims of a missile attack and Bond had to crash land the plane in the trees around the lake where the antenna was hidden. In the game, it seems almost as if Bond has crashed there on purpose. Also, he has to destroy a few drone guns and other threats in the jungle. In the movie, 007 did no such thing. As soon as Bond defeats Xenia, he and Natalya go straight to the dish.



Mission 16: CONTROL
Story Accuracy: 8/10
Level Accuracy: 9/10

The stories for Control in the game and movie are pretty much the same-Natalya sets the Goldeneye to come crashing down to Earth and she and Bond escape. The only difference is in the way this is done. In the movie, the entire control room was filled with guards and the computer that controls the retro-rockets was in a seperate room. In the game, the entire control room is empty when they arrive and the computer to control everything was in the center of the room. Just a few differences that don't really affect the story.



Mission 17: CAVERNS
Story Accuracy: 0/10
Level Accuracy: 0/10

This level is also one of the extra parts of the story that Rare decided to add on. It never happened in the movie so it can't really be compared to anything. On the 00 Agent setting, the Caverns is among the longest and most difficult missions.



Mission 18: CRADLE
Story Accuracy: 9/10
Level Accuracy: 10/10

This level is pretty much exactly the same as the scene in the movie with the exception of one thing-the guards scattered all throughout the level. In the movie, it was only Trevelyan and Bond fighting man to man against each other. In the game, swarms of guards come after you relentlessly. Aside from that, the level itself is dead on and is almost exactly the same as the antenna cradle from the movie.



Mission 19: AZTEC
(Not featured in Goldeneye movie)

The Aztec mission appears to be loosely based on the Bond film Moonraker starring Roger Moore. Both the Laser gun and the giant Jaws were featured in that movie, as were the yellow uniforms worn by the guards. Even the logo for the Drax Corporation can be seen on the guard uniforms, and it's also painted on the walls and shuttle.



Mission 20: EGYPTIAN
(Not featured in Goldeneye movie)

There doesn't seem to be a solid agreement where the Egyptian level comes from. The only elements known for sure, are the legendary Golden Gun, which is of course from the Bond film The Man With the Golden Gun. Baron Samedi also makes a guest appearance here, rather fitting as he was the evil sorcerer who just could not seem to be killed in Live and Let Die.


Back to Missions 1-10
 
 

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