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Game vs Movie
Goldeneye
NES
Bond
Film References
Mem. Ed. Characters
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GAME
vs MOVIE (page 2)
Missions
1-10
Missions
11-20
Written
by dDG 007
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Mission 11: ARCHIVES
Story Accuracy:
6/10
Level Accuracy: 9/10
Archives
is another one of those levels where Rareware decided to mix things around
when they could have just as easily kept everything the same. In the movie,
007, Natalya, and Defense Minister Mishkin all start in the same room.
In the game, they are all scattered in various locations throughout the
level. Maybe Rare did this because it would be easier to program or felt
that it would be more of a challenge if you had to hunt down each person.
Who knows...
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Mission 12: STREETS
Story Accuracy:
7/10
Level Accuracy: 9/10
Streets
is probably the most detailed and accurate level in the entire game. Sadly,
the story isn't put together as well. It's rather disappointing that the
only thing you do in this level is cruise around in a tank without much
to do. It would have been really fun and exciting to chase Oroumov through
the Russian streets, avoiding pursuing Jeeps filled with guards... Much
better than a simple (and also lame) drive to the destination.
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Mission 13: DEPOT
Story Accuracy:
6/10
Level Accuracy: 6/10
In
the movie, 007 is only at the Depot for five seconds at the most, not
even getting out of his tank. In the game, there is a whole set of objectives
for you to complete at this place. From taking design plans from a safe
to destroying an illegal weapons cache. Where did Bond find the time to
do this in the movie?
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Mission 14: TRAIN
Story Accuracy:
6/10
Level Accuracy: 7/10
The
way Bond enters the Train in the game is completely different from how
he enters in the movie. In the game, 007 stealthily goes through the train
from the back to the front. In the movie, he throws stealth to the wind
and blows a big hole in the train with a tank.
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Mission 15: JUNGLE
Story Accuracy:
7/10
Level Accuracy: 8/10
In
the movie, 007 and Natalya were the victims of a missile attack and Bond
had to crash land the plane in the trees around the lake where the antenna
was hidden. In the game, it seems almost as if Bond has crashed there
on purpose. Also, he has to destroy a few drone guns and other threats
in the jungle. In the movie, 007 did no such thing. As soon as Bond defeats
Xenia, he and Natalya go straight to the dish.
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Mission 16: CONTROL
Story Accuracy:
8/10
Level Accuracy: 9/10
The
stories for Control in the game and movie are pretty much the same-Natalya
sets the Goldeneye to come crashing down to Earth and she and Bond escape.
The only difference is in the way this is done. In the movie, the entire
control room was filled with guards and the computer that controls the
retro-rockets was in a seperate room. In the game, the entire control
room is empty when they arrive and the computer to control everything
was in the center of the room. Just a few differences that don't really
affect the story.
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Mission 17: CAVERNS
Story Accuracy:
0/10
Level Accuracy: 0/10
This
level is also one of the extra parts of the story that Rare decided to
add on. It never happened in the movie so it can't really be compared
to anything. On the 00 Agent setting, the Caverns is among the longest
and most difficult missions.
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Mission 18: CRADLE
Story Accuracy:
9/10
Level Accuracy: 10/10
This
level is pretty much exactly the same as the scene in the movie with the
exception of one thing-the guards scattered all throughout the level.
In the movie, it was only Trevelyan and Bond fighting man to man against
each other. In the game, swarms of guards come after you relentlessly.
Aside from that, the level itself is dead on and is almost exactly the
same as the antenna cradle from the movie.
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Mission 19: AZTEC
(Not featured
in Goldeneye movie)
The
Aztec mission appears to be loosely based on the Bond film Moonraker
starring Roger Moore. Both the Laser gun and the giant Jaws were featured
in that movie, as were the yellow uniforms worn by the guards. Even the
logo for the Drax Corporation can be seen on the guard uniforms, and it's
also painted on the walls and shuttle.
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Mission 20: EGYPTIAN
(Not featured
in Goldeneye movie)
There
doesn't seem to be a solid agreement where the Egyptian level comes from.
The only elements known for sure, are the legendary Golden Gun, which
is of course from the Bond film The Man With the Golden Gun.
Baron Samedi also makes a guest appearance here, rather fitting as he
was the evil sorcerer who just could not seem to be killed in Live
and Let Die.
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Back to Missions 1-10 |
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