Dexter Comics
Dexter Comics


MAIN
Screenshot Gallery
Mission Walkthrus
Characters
Weapons
Weapon Strength Chart
Gadgets
Solved Mysteries
Unsolved Mysteries
Rumors
Interesting Stuff (part 1)
Interesting Stuff (part 2)
Tricks/Glitches
The Island
The Silo Mysteries

MEMBERS
Character Gallery
The Biker
The Facility
General Ourumov
St. Petersburg...
Egyptian Temple...

Member Info

BETA
What is Beta?
Beta Version
Beta Guns
Citadel
Citadel Found
All Bonds
Items
Beta Fakes
Casino Level?
Beta Leftovers?

CODES
Cheats
Button Codes
Open Levels

Gameshark FAQ

Gameshark
Gameshark MCM

GS Modifiers
GS Level Modifiers
GS Custom Characters

Action Replay
AR Modifiers
AR Custom Characters


MULTI
Characters
Strategies
Scenarios
Maps
Awards

MISC
GS Memory Editor
Japanese Version
Fake Screens
Polls
Submitted Artwork 1
Submitted Artwork 2
Submitted Artwork 3
Submitted Artwork 4
Game vs Movie
Goldeneye NES
Bond Film References
Mem. Ed. Characters
Bond Mysteries
Win Award

Welcome to Goldeneye at Detstar.com
VOTED THE BEST GOLDENEYE 007 WEBSITE ON THE NET
Site best viewed with Internet Explorer on 1024x768 resolution

Home | "Fan" Mail | Ask Det |Links | This Site | FAQ | E-mail Contact

OHMSS

00 Agent: James Bond

Mission 1: Arkangelsk

Part ii: Facility

 

PRIMARY OBJECTIVES:

  1. Gain access to laboratory area
  2. Contact double agent
  3. Rendezvous with 006
  4. Destroy all tanks in bottling room
  5. Minimize scientist casualties

 

BACKGROUND: Inside the chemical weapons facility you should quickly and efficiently proceed to the bottling area and place demolition charges on the main gas tanks. Political considerations demand that collateral damage in minimized on this mission. Non military personnel should be disregarded.

M BREIFING: You'll be working with 006 on this assignment, the bottling room is the rendezvous point. Don't forget to contact out double agent scientist before you leave, and warn him to get out. He will provide you with a decoder for the final security door. There are no women or casinos for a thousand miles, 007, so even you will be able to concentrate on this mission.

Q BRANCH: Now listen carefully, Bond. Those bombs will be armed as soon as the last one is set. Don't be too close when you set them off or you'll go up in flames as well, and while you're at it, please try and bring back that door-opener undamaged for once. Too much rough handling like the last mission and it might go wrong at a bad time. Honestly 007, sometimes I think you damage your equipment on purpose.

  

 

Crawl out the vents, and out of the stall. You don't need to kill the guards in the bathroom.

Head down the stairs, and turn hard left, through the single door.

Kill this guard and take his keycard.

Head left, through the green hallway, killing guards you come across. You'll come to these doors, open the left one, and again kill the guards you see.

After your complete circle of the area, clear the guards out of this room.

Fire off your KF7 to get these guys in the hallway, and finish them off.

After killing the guards, go inside their room and press "B" at this computer to activate the security door, then hurry around before it closes.

Take out the guards in the locker room, then turn around and be prepared for guards to come from the right, and finish them off as they come through the door.

After killing them, open this door, and toss a mine far down the hall, step back, and quickly press A+B to detonate the mine, and get rid of the guards.

Check the rooms on either side of the hall for Dr. Doak, the double Agent. This time, he was in the left room, but he can also be in the right room. Just see all the "B" locations on the map at the top of this page.

Head back to the hall way, turning left of course, and go through these sliding doors.

Turn left, and fire your KF7 to get the guard at the end to open the door, and finish him off.

Head up the stairs, kill the guards in your way, and check each lab for Dr. Doak (if you haven't already found him yet.) Clear out the guards before they can react and hit you with a shot.

Head down the hallway, disposing of any other guards, and you'll reach the bottling room door. Select the door decoder from your inventory. Press "Z" to use it, and open the door.

Make sure 006 sees you, and runs to you, so he's well away from the tanks.

Plant 3 of your mines on the first 3 tanks of this row, on the inside, so it'll blow up the tank in front of it too.

Then, throw the last mine between the last two tanks, and press A+B when it's in between the both of them, and still in the air. This will destroy those tanks, combined with the rest that have already been mined, completing the objective.

Use your watch detonator to destroy the rest of the tanks. By this time, the objective of talking with 006 has been completed, and you can leave the level. To be sure of this, watch for the "OBJECTIVE C: COMPLETED" message. Most players won't notice it, but if you've planted the mines in a normal time, then the objective will have been completed.

 
 

All content is Copyright © 1999-2007 by Detstar.com unless otherwise noted. See terms of use.
Detstar.com is an independently owned website, and not affiliated in any way with Nintendo or Rareware.


Detstar.com