 Dexter Comics

Screenshot
Gallery
Mission
Walkthrus
Characters
Weapons
Weapon
Strength Chart
Gadgets
Solved
Mysteries
Unsolved
Mysteries
Rumors
Interesting
Stuff (part 1)
Interesting
Stuff (part 2)
Tricks/Glitches
The
Island
The
Silo Mysteries

Character
Gallery
The Biker
The Facility
General Ourumov
St. Petersburg...
Egyptian Temple...
Member
Info

What is Beta?
Beta
Version
Beta
Guns
Citadel
Citadel Found
All
Bonds
Items
Beta
Fakes
Casino
Level?
Beta
Leftovers?

Cheats
Button
Codes
Open
Levels
Gameshark
FAQ
Gameshark
Gameshark
MCM
GS
Modifiers
GS
Level Modifiers
GS
Custom Characters
Action
Replay
AR
Modifiers
AR
Custom Characters

Characters
Strategies
Scenarios
Maps
Awards

GS
Memory Editor
Japanese
Version
Fake
Screens
Polls
Submitted
Artwork 1
Submitted
Artwork 2
Submitted
Artwork 3
Submitted
Artwork 4
Game vs Movie
Goldeneye
NES
Bond
Film References
Mem. Ed. Characters
Bond Mysteries
Win Award
|
Welcome
to Goldeneye at Detstar.com
VOTED THE BEST GOLDENEYE 007 WEBSITE ON THE NET
Site best viewed with Internet
Explorer on 1024x768 resolution
|
|
|
OHMSS
00 Agent: James Bond
Mission 1: Arkangelsk
Part ii: Facility
|
|
PRIMARY OBJECTIVES:
- Gain access to laboratory area
- Contact double agent
- Rendezvous with 006
- Destroy all tanks in bottling room
- Minimize scientist casualties
|
BACKGROUND: Inside the chemical weapons facility
you should quickly and efficiently proceed to the bottling area and
place demolition charges on the main gas tanks. Political considerations
demand that collateral damage in minimized on this mission. Non military
personnel should be disregarded.
M BREIFING: You'll be working with 006 on
this assignment, the bottling room is the rendezvous point. Don't forget
to contact out double agent scientist before you leave, and warn him
to get out. He will provide you with a decoder for the final security
door. There are no women or casinos for a thousand miles, 007, so even
you will be able to concentrate on this mission.
Q BRANCH: Now listen carefully, Bond. Those
bombs will be armed as soon as the last one is set. Don't be too close
when you set them off or you'll go up in flames as well, and while you're
at it, please try and bring back that door-opener undamaged for once.
Too much rough handling like the last mission and it might go wrong
at a bad time. Honestly 007, sometimes I think you damage your equipment
on purpose.
|
|
Crawl out the vents, and out of the stall. You
don't need to kill the guards in the bathroom.
|
|
|
Head down the stairs, and turn hard left, through
the single door.
Kill this guard and take his keycard.
|
|
|
Head left, through the green hallway, killing
guards you come across. You'll come to these doors, open the left
one, and again kill the guards you see.
|
|
|
After your complete circle of the area, clear
the guards out of this room.
|
|
|
Fire off your KF7 to get these guys in the hallway,
and finish them off.
|
|
|
After killing the guards, go inside their room
and press "B" at this computer to activate the security door, then
hurry around before it closes.
|
|
|
Take out the guards in the locker room, then
turn around and be prepared for guards to come from the right, and
finish them off as they come through the door.
|
|
|
|
After killing them, open this door, and toss
a mine far down the hall, step back, and quickly press A+B to detonate
the mine, and get rid of the guards.
|
|
|
|
Check the rooms on either side of the hall for
Dr. Doak, the double Agent. This time, he was in the left room,
but he can also be in the right room. Just see all the "B" locations
on the map at the top of this page.
|
|
|
Head back to the hall way, turning left of course,
and go through these sliding doors.
|
|
|
Turn left, and fire your KF7 to get the guard
at the end to open the door, and finish him off.
|
|
|
Head up the stairs, kill the guards in your
way, and check each lab for Dr. Doak (if you haven't already found
him yet.) Clear out the guards before they can react and hit you
with a shot.
|
|
|
|
Head down the hallway, disposing of any other
guards, and you'll reach the bottling room door. Select the door
decoder from your inventory. Press "Z" to use it, and open the door.
|
|
|
|
Make sure 006 sees you, and runs to you, so
he's well away from the tanks.
|
|
|
Plant 3 of your mines on the first 3 tanks of
this row, on the inside, so it'll blow up the tank in front of it
too.
|
|
|
|
Then, throw the last mine between the last two
tanks, and press A+B when it's in between the both of them, and
still in the air. This will destroy those tanks, combined with the
rest that have already been mined, completing the objective.
|
|
|
|
Use your watch detonator to destroy the rest
of the tanks. By this time, the objective of talking with 006 has
been completed, and you can leave the level. To be sure of this,
watch for the "OBJECTIVE C: COMPLETED" message. Most players won't
notice it, but if you've planted the mines in a normal time, then
the objective will have been completed.
|
|
|
|
 |