This is another small level, and innings are short, especially in License
to Kill. After a kill, I wait in the middle hallway of the upper floor.
I can cover four of the seven starting points from here.
Shoot through the glass office walls. When opponents are travelling through
the halls, they have a false sense of security. You can shoot straight
out of the office you're in, or diagonally through a couple glass walls
to hit an opponent.
Shoot the crates. This comes in handy, especially in License to Kill.
There's always someone who feels safe ducking behind a crate. Shoot it
and they won't be safe anymore. Even if they're running down the hallway,
if you time it right, the explosion will do way more damage than a few
bullets. In License to kill, the slightest cough will result in death.
Your opponents can quickly lose sight of you when you dodge through the
basement pillars, but you lose sight of them too.