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UNSOLVED MYSTERIES:
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| MYSTERY# 016: The Vents in
the Facility |
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 I've
noticed this since I first played the game. What are the other vents in
the Facility for? In this picture, Bond is on the other side. You can't
get across them in the final version, but you can with the Gameshark code
to get out of Bond.
The code is 81036F6C
0000,
81036F6E 0002,
D0064F30 000C,
80024303 0001.
To activate it, get to the position you want, and press up + down C, then
START. OR, a better code, that I used for these shots,
880B67ED 00FF.
Just approach the stall that you drop into, and press the GS Button. Easy.
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| MYSTERY#
018: The Barriers at the Dam and Runway: |
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There
are big barriers at the end of the Dam, and near the Tank on the Runway.
They are identical, and could connect together. (Of course we can't go
through them) In real life they aren't on the same height: The one is
the height of the Dam, and the other is ground level, (Facility exit.
They are big enough to fit the truck through. What's strange is the fact
that they are there. Are they just there for added realism? Or did they
once have a use with an objective to fill?
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| MYSTERY#
024: A Secret Room in the Silo? |
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 After
you meet Ourumov, you can go to the right. There will be a silo with a
missile. Go around the missile, and there is no railing at the end. There
is a door below, so I marked it with bullets to find out which door it
was later.
I could never find out
which one it was. I just assumed that maybe the bullets disappeared.
But, someone else emailed me, and told me a similar story. Now,
I'm sure the door exists. I even went to the level under the door
and saw the marks I made. It probably doesn't have a room anymore,
just the door wasn't deleted from the final game. This door can
also be seen from the level's starting point, left pic. Just look
up there with a Sniper Rifle. I marked it with paintballs, to make
sure it was the same one as viewed from the top. Somebody gave me
the moon jump code to get up there, but I kept falling, and couldn't
open that door, but I opened another one. They said that behind
the door is empty blue space, which I'm not surprised at. What I'd
like to know, is if it ever had a purpose, or if a section was just
deleted to make the level smaller. See Silo
Mysteries section
for more information.
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| MYSTERY#
025: The Jungle Tower: |
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I've
seen this tower over a million times. But, I never thought twice what
it's there for. It does nothing at all in the final game. Could it have
been used in the beta version? Was there a sniper up there? Would you
have climbed up there? Or, was it just put there for decoration?
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| MYSTERY#
026 The locked door in the Train: |
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What's
strange about the end of the train, is that there is a door. Why is the
door there, unless Bond used it at one point. Maybe it was put to imply
how Trevelyan and Xenia escaped. But, why does it say, "THIS DOOR IS LOCKED"?
Were you supposed to try and open it? Did they make the gate that slams
down after making the door? And if the area was thought to be unreachable
by the programmers, why did they include a locked door message?
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| MYSTERY#
027 The Gameshark NO NAME Cheats: |
You can activate every cheat
in the game with a Gameshark. But, there are also NO NAME cheats that
appear. Once turned on, they have an affect in the game, just like the
normal cheats. Why do they appear on the cheat menu? Were they cheats
at one time? Why are some of them so useless? You can find details about
them in my Beta
Cheats Section. The
code is 800696XX 0001. Replace XX with the
numbers below:
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| 51
Extra Characters |
5D
Extra Weapons |
| 54
Maximum Ammo |
60
Super 10X Health |
| 58
Super 2X Health |
66
Invisible (Multi) |
| 59
Super 2X Armor |
69
Debug Mode |
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| MYSTERY#
028 The Only Guard With a PP7 |
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The
Russian Commandant in the first Bunker is carrying a PP7 special issue.
Why would he be doing that? All other General's have DD44s. He's the only
guard in the game that uses a PP7. Is it a glitch? A mistake by the programmers?
We'll probably never find out. Why would a guard use the same gun as Bond?
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| MYSTERY#
029 The Dam's Guard Tower Number 1 |
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 In
the Actual Dam itself, each of the guard towers has a number. The first
one is #2, the other two are #3 and #4. So where is tower #1? The island's
tower doesn't have a number, and I don't think it ever did. So where was
this mysterious guard tower? Could it have been there immediately after
you shoot the lock and get onto the main part of the Dam?
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| MYSTERY#
030 The Big Door on the Runway |
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The
Runway is actually part of the Facility, it's the exit. So, the building
pictured here in the Runway is the Facility. You can't get back in, so
what are these big doors for? Was it where the tank used to be stored?
Did it ever have a use? Is it there just for decoration? In the GoldenEye
movie, this is where Ourumov and the Russian Soldiers exited the Facility.
Did Rare intend to have that happen in the game too? This is a mystery
that needs to be solved.
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| MYSTERY#
031 The Frigate's Locked Doors: |
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 On
each side of the Frigate's bridge, there is a door. The doors are locked,
but with a Gameshark, you can walk through them. They only lead to a small
balcony overlooking the ship's deck.
What purpose did they serve?
Were they also put there entirely for decoration and detail? I've heard
lots of stories about these doors, like Xenia was up there, that there
was an enemy with a cannon, and that there was a guard with a great gun.
I have no idea if any of them are true. I would doubt it.
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| MYSTERY#
033 The Surface Lookout Towers: |
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Scattered
throughout the Surface are small towers, which Bond can climb. He can
sometimes use these towers to pick guys off. But, why are they there?
Is their soul purpose just to help out Bond? Or, were there snipers up
there in an earlier version of the game? I'm not sure.
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| MYSTERY# 034 Vehicles With
Keys in the Ignition: |
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Have
you ever read the Street's briefing? Q mentions something about the civilians
running around, and that they may have left their vehicles, and to be
on the lookout for keys in the ignition. Does this suggest that there
might have been another vehicle for Bond to drive? Or, is it just Q referring
to the tank that Bond can use in the level?
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| MYSTERY#
035 The Grate at the Bottom of the Dam: |
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With
the "No Cinema Scenes" GS code, we can get to the bottom of the Dam. There's
a hole that's bolted over. I know the picture we've all seen of the "Cinema
scene" isn't from beta, but what's the door there for in the first place.
Besides the door, why is this ledge even there? Was there actually a Cinema
scene at one point? You can't see down that far, so it can't be for detail.
I know that this area was in the Goldeneye movie, so stop e-mailing me
about it... The mystery is precisely what it was used for. An action?
Or a cinema scene?
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| MYSTERY#
036 The Lost Beta Vehicles: |
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 I
know there are a lot of lost vehicles that we can get with a Gameshark
Code, but I'm really interested in these two. Especially the Chopper,
which I believe may have been involved with Xenia in the Jungle, maybe
she came out of it, instead of just appearing from the trees. The truck
can be made to move, so it must have been programmed to do so at one time,
but where, and why?
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| MYSTERY#
037 More Locked doors in Runway: |
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Down
the left side of the Runway, there is a brown sliding door, inside an
inlet of the wall, that looks like you could have once gone it. What is
the door there for? It doesn't even have a "This door is locked" message.
Did Rare put it there for decoration, or just, not deleted from a previous
objective? Did you have to go there to obtain the key?
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| MYSTERY#
039 The Depot's Locked doors |
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 I've
known about this for a while, but I never really gave it much thought.
These two doors in the Depot's train station are both locked for no apparent
reason. Rare would say they're just there for completeness. There's no
way to open them, except if you get a guard to open them while Invisible
(Tricks Section), but we know where they lead anyway. We can just go around
and see these doors from their other sides.
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| MYSTERY#
042 The Depot's KF7s |
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Here
in the Depot, you can collect the KF7 Soviet weapons. The very strange
thing is that there is no ammo for that gun in the level at all. The objective
is to destroy the arms on the ground, but there is also a Rocket Launcher
and these KF7s that you can pick up to have in your inventory. The Rocket
ammo is right there, so why no ammo for the KF7s?
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| MYSTERY# 043 The Abandoned
Facility Lab |
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 Some
people say that this lab has no use at all, because there are no Scientist
in it. Well, this isn't exactly true, because a Scientist always starts
in there, and leaves after time to go to the bathroom. (See mystery #044
in the Solved
Mysteries. section.
In the movie, That Scientist holds Security card A. Rare probably just
wanted to make that part of the level look like the movie.
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| MYSTERY# 046 Possibly Blind
Guard in the Dam? |
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If
you hurry through the Dam quick enough, you will be able to see a guard
coming through the security gates. But he walks right past you, as if
you're not even there. The other guards shoot you, and he continues walking.
He eventually stops at a set point, and then acts normal. I'm wondering
if this guard had a significant purpose or something.
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| MYSTERY#
047 The extra tracks in the Depot |
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 It's
most likely that these extra tracks in the Depot level were added for
detail. But they just seem kind of strange being here.
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| MYSTERY#
048 The Statue's running, vanishing guard: |
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 I've
known about the running guard in front of Valentin's boxcar for a while.
But just recently, I tried following him, and trying to get him to notice
me. He ignores everything, and eventually disappears at the bottom of
this hill. He always runs a distance in front of the boxcar, and you'll
see him if you get there fairly quickly.
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| MYSTERY#
049 The Dam's unarmed guard: |
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Through
a trick, (Tricks
Section) with the
timing of sounding the alarm, you can cause two guards to appear, one
of which will always show up unarmed. It's basically just a mistake in
the programming, but I've heard many rumors about the truck driver, and
boat key. This is a strange glitch. Always one guard unarmed. It would
make more sense if both were unarmed. Why always one?
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| MYSTERY#
050 Terrorist Character: |
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The
mysterious Terrorist character is not found anywhere in the game. He is
enabled with a button code (see Tricks section), along with another missing
character called the Biker. It's almost certain that the Biker was intended
for the Runway level, to be riding the motorbike that was never included
in the final game. But where would the Terrorist character have been used?
The Instruction Booklet lists the Phantom weapon as a 'terrorist favorite',
and the Phantom is only found on the Frigate. The Frigate is the only
level with hostages, which would be an appropriate situation to include
terrorists.
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| MYSTERY#
051 Two (Three) Faced Guards: |
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I've
known about this for a while, but never given it much thought. This screenshot
was scanned from the Goldeneye Players Guide. The Guard on the left has
two (or three?) faces on his head. I've heard that this can be done as
a glitch, but I have yet to figure it out myself. I thought if it was
real, then there would be screenshots of it on the net. And isn't it strange
how such a screenshot would be used in the Player's Guide?
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| MYSTERY#
052 Archives Locked Doors: |
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 These
doors in the Archives are locked for no apparent reason. We can go around,
and see the other side of the doors. Why a wall instead of a locked door?
I know a bookcase blocks one, but that shouldn't lock it.
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| MYSTERY#
053 Facility Conveyor Belts: |
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 So
the one belt is an exit to the level. Strange that the level has two exits
though. But what is this è
second conveyor belt for? It doesn't, and can't go anywhere. Just here
for detail, is the likely case.
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| MYSTERY#
055 Japanese Guards? |
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This
screenshot is supposively from the Japanese version of Goldeneye 007.
The game is identical to the English (American) version, except for the
text. But the Soldiers seem to be a brighter green coloring, with brown
on them. Is this what they really look like? Or is it just the tint of
the screenshot?
Screenshot property of Nintendo
of Japan
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