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INTERESTING STUFF:
Just a whole bunch
of miscellaneous articles and tidbits about the game. Shown here
are the newest things in "Interesting Stuff". View the rest in Interesting
Stuff (part 1) |
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 Here's
something newly discovered by Wreck7. There's actually a hidden
Body Armor in the level, that you can't collect unless you're
using a Gameshark or Action Replay.
Activate the Walk Through
Doors code. On Agent Mode, head to the opposite side of the ship
where you start, and head up the stairs towards the back of the
ship. Enter the ship, and head left, down the stairs, and stick
to the right wall. You'll come to a room with crates and metal
boxes. The metal boxes can't be destroyed, but with the Walk Through
Doors code, you can pass through and collect the armor. Quite
strange of Rare to include body armor that you could never use.
Thanks to Wreck7 for submitting this.
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Beta
in Watch:
Bond's watch in
the game, is called "Q Watch V2.01 Beta". Of course most people
assume it's somehow a hidden clue to the beta version. Beta is
a Greek letter, . Bond's
actual watch from the Bond films, is Omega, .
which is also a Greek letter. The programmers obviously simply
renamed the watch, with a different Greek letter.
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Japanese
Goldeneye Cartridge
Someone pointed
out to me this Goldeneye cartridge that is shown in a Gameshark
Pro Video. This is the Goldeneye game that is used. But of course,
the sticker is completely different than that of our game. It
is the Japanese version of Goldeneye 007. But why are InterAct,
makers of Gameshark, using it?
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Guard
in Suit: I
noticed this screenshot from the Goldeneye player's guide a long
time ago. It shows a guard, but if you take a close look at it,
the guard appears to be wearing Bond's suit.
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Tank
In Multiplayer?
In another screenshot
from the Goldeneye 007 Players Guide, player two has a weapon
that appears to be the function of the tank. IT could always be
a Rocket being reloaded, but the aimer is on-screen. So that means
it can't be a Rocket, otherwise while reloading, the aimer would
not appear there.
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Alec
Rings: I never
noticed this, but many people have pointed out the gold rings
on Alec Trevelyan's fingers. Cool detail.
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Cheap
Gas Seal System:
In the large room of the Facility, where you occasionally find
Dr. Doak, there are small groupings of gas cans on the ground.
If you destroy them, you are sealed in, as the gas leak warrants
the area to be sealed off. But if you detonate them with remote
mines, outside of the area, the area is sealed off, yet gas still
fills the rest of the Facility.
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Statue
Beyond the Gates:
I've known about this forever. But so many people keep e-mailing
this too me, because I only made a small mention of it in my GS
section. With the no endings in levels GS Code, 8003
0980 FFFF, You
can head straight for the gates of Statue Park when you start
the level, and exit. You will find the chopper and flight recorder
there, waiting. They are simply being stored here, until they
are needed later on. This is why you can hear the chopper noise
if you stand by the gates. Also, when in this area beyond the
gates, you can't fire rockets, just like the "Null Glitch" in
the Bunker.
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 Facility
(Felicity) Revisited:
The rumors are true. Upcoming game Perfect Dark will feature the
Facility as a bonus Multiplayer level. The level textures have
been revised, and the name changed to Felicity. Sweet.
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 Complexicated:
Rare released information a long time ago that the Complex would
be included. Here it is, with only slight wall texture changes.
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 Trying
the Temple:
The Temple will also return in Perfect Dark. I was never a fan
of the Temple myself, but it's just cool to see Rare include things
from Goldeneye into this new game.
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 Perfect
Dark 007 Gadget:
Here, Joanna Dark is placing a tracker on a limousine. That tracer
is identical to the one James Bond plants on the Frigate's Pirate
in Goldeneye.
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 Sunny
Daze: The
skies of Goldeneye do not feature a sun! This is also true in
Rare's Banjo-Kazooie. Some games, like Zelda and 1080 do have
the sun. Strange that the company that pays the most to detail,
Rare, forgets to, or decides not to include the sun.
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 A
Rare Mistake Seen often:
Were the left handed guards an attempt to make the game more realistic?
Or were they a slip up by Rare? Trevelyan is always right handed,
but here in the Control, he shoots left. Definitely a mistake,
not an attempt to make the game realistic.
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 Beta
GE in PD:
Here in Perfect Dark, a door is seen shaped like a Goldeneye Caverns
door. But in this Beta Goldeneye shot, it is a very similar door.
Good 'ol Rare just re-using some of the programming.
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   Facing
a Mystery:
These two mysterious faces appear in St. Petersburg, Russia.
The first, in the Statue, is Joseph Stalin, one of the most famous
historical Russian leaders.
The second, in the archives is Karl Marx, who lived in the 1800s.
He was a political philosopher, and one of the most influencial
thinkers of all times.
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GE
in PD: Rumor
has it that Perfect Dark will feature some of the levels included
in Goldeneye 007, with changes of course. So far, I've only officially
heard of Temple and Complex (big yay.), but this shot here looks
suspiciously like the Facility bathroom...
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 Drax
Corps: In
the Bond film Moonraker, the head of the enemy force was Hugo
Drax. His company logo, this beaker with rings around it. The
logo is found on the Aztec wall, as well as the Moonraker uniforms
that the guards wear.
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Grishenko...
Boris Grishenko.
"Walther PPK [PP7]. Only three men I know use such a weapon. I
believe I have killed two of them."-Valentin Zuchovsky. Bond's
famous weapon of choice is used by yet another character in the
game; Boris. Of course Boris pulls the gun and fumbles it, but
he was still armed with the weapon that Bond is famous for using.
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 A
Time to a Kill:
Bond's watch can actually tell time... You can compare the start
times of each mission. The watch counts constantly, whether the
game is paused or not, so it can't be used for timing anything.
Just a thing Rare added in for detail.
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 More
Leftys!: I
thought that there was only one left handed guard in the game...
But a half dozen more of them have turned up in the Streets. Also,
a large percentage of the guards at the beginning of the Control
are left handed as well... Could this have been an unfinished
attempt to make the game more realistic? Or is it a complete screw
up by Rare?
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 PD
in GE: This
mystery box, one of the items that can be accessed only with Gameshark
in Goldeneye, is actually an item in Perfect Dark. It's a high-tech
shield, that you must collect to complete an objective. But why
is it in GE???
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